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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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public class Sound : MonoBehaviour
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{
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public enum Button
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{
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Default,
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Back
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}
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public enum Others
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{
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Other1,
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Other2
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}
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public AudioSource audioSource;
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public AudioSource loopAudioSource;
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[HideInInspector]
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public AudioClip[] buttonClips;
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[HideInInspector]
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public AudioClip[] otherClips;
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public static Sound instance;
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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UpdateSetting();
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}
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public bool IsMuted()
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{
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return !IsEnabled();
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}
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public bool IsEnabled()
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{
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return CUtils.GetBool("sound_enabled", defaultValue: true);
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}
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public void SetEnabled(bool enabled)
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{
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CUtils.SetBool("sound_enabled", enabled);
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UpdateSetting();
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}
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public void Play(AudioClip clip)
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{
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audioSource.PlayOneShot(clip);
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}
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public void Play(AudioSource audioSource)
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{
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if (IsEnabled())
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{
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audioSource.Play();
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}
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}
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public void PlayButton(Button type = Button.Default)
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{
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audioSource.PlayOneShot(buttonClips[(int)type]);
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}
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public void Play(Others type, float volume = 1f)
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{
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audioSource.volume = volume;
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audioSource.PlayOneShot(otherClips[(int)type]);
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}
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public void PlayLooping(Others type, float volume = 1f)
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{
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loopAudioSource.volume = volume;
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loopAudioSource.PlayOneShot(otherClips[(int)type]);
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}
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public void StopLooping()
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{
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loopAudioSource.Stop();
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}
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public void UpdateSetting()
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{
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audioSource.mute = IsMuted();
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loopAudioSource.mute = IsMuted();
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}
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}
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