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160 lines
3.8 KiB
Plaintext
160 lines
3.8 KiB
Plaintext
2 months ago
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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//////////////////////////////////////////////
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/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
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/// http://vetasoft.store/2dxfx/ //
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//////////////////////////////////////////////
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Shader "2DxFX/Standard/Cartoon"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Color ("_Color", Color) = (1,1,1,1)
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_ColorLevel ("ColorLevel", Range(0,1)) = 0
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_EdgeSize ("EdgeSize", Range(0,1)) = 0
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_ColorB ("ColorB", Range(0,1)) = 0
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_Size ("Size", Range(0,1)) = 0
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_Alpha ("Alpha", Range (0,1)) = 1.0
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// required for UI.Mask
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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}
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SubShader
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{
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Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
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ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
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// required for UI.Mask
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma target 3.0
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#include "UnityCG.cginc"
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#pragma glsl
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float2 texcoord : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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};
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sampler2D _MainTex;
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float4 _Color;
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float _ColorLevel;
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float _EdgeSize;
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float _ColorB;
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float _Alpha;
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v2f vert(appdata_t IN)
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{
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v2f OUT;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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OUT.texcoord = IN.texcoord;
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OUT.color = IN.color;
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return OUT;
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}
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#define tex2D(sampler,uvs) tex2Dlod( sampler , float4( ( uvs ) , 0.0f , 0.0f) )
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inline float4 edgeFilter(in int px, in int py, v2f i)
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{
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float4 color = float4(0.0,0.0,0.0,0.0);
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float2 kUV = i.texcoord*256.0f;
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color += tex2D(_MainTex, (kUV + float2(px + 1, py + 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px , py + 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px - 1, py + 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px + 1, py )) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px , py )) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px - 1, py )) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px + 1, py - 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px , py - 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(px - 1, py - 1)) * 0.00390625f);
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return color / 9.0;
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}
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float4 frag (v2f i) : COLOR
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{
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float2 uv = i.texcoord;
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float4 tex = tex2D(_MainTex, uv);
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float4 color = float4(0,0,0,0);
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float2 kUV = uv*256.0f;
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color += tex2D(_MainTex, (kUV + float2( 1 , 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2( 0 , 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(-1 , 1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2( 1 , 0)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV ) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(-1 , 0)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2( 1 , -1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2( 0 , -1)) * 0.00390625f);
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color += tex2D(_MainTex, (kUV + float2(-1 , -1)) * 0.00390625f);
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color /= 9.0;
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color *=i.color;
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color[0] = floor(7.0 * color[0]) / _ColorLevel;
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color[1] = floor(7.0 * color[1]) / _ColorLevel;
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color[2] = floor(7.0 * color[2]) / _ColorLevel;
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float4 sum = abs(edgeFilter(0, 1, i) - edgeFilter(0, -1, i));
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sum += abs(edgeFilter(1, 0, i) - edgeFilter(-1, 0, i));
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sum /= 2.0;
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float edgsum = _EdgeSize + 0.05;
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if(length(sum) > edgsum) {
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color.rgb = 0.0;
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}
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return float4(color.rgb,tex.a*1-_Alpha);
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}
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ENDCG
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}
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}
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Fallback "Sprites/Default"
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}
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