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using System;
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using System.Collections.Generic;
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using PlayFab;
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using PlayFab.ClientModels;
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using UnityEngine;
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public class PlayFabLeaderboards : MonoBehaviour
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{
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public static string DisplayName;
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public void UpdateLevelsCompleted(int levelsCompleted)
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{
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var request = new UpdatePlayerStatisticsRequest
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{
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Statistics = new List<StatisticUpdate>
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{
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new StatisticUpdate
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{
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StatisticName = GameConstants.LevelCompletedStatsKey,
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Value = levelsCompleted
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}
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}
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};
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PlayFabClientAPI.UpdatePlayerStatistics(request, OnStatisticsUpdateSuccess, OnStatisticsUpdateFailure);
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}
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private void OnStatisticsUpdateSuccess(UpdatePlayerStatisticsResult result)
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{
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Debug.Log("Successfully updated player statistics!");
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}
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private void OnStatisticsUpdateFailure(PlayFabError error)
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{
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Debug.LogError("Failed to update player statistics: " + error.GenerateErrorReport());
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}
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public void GetLeaderboard(Action<List<PlayerLeaderboardEntry>> onSuccess, Action<PlayFabError> onFailure)
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{
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var request = new GetLeaderboardRequest
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{
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StatisticName = GameConstants.LevelCompletedStatsKey,
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StartPosition = 0,
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MaxResultsCount = 10
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};
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PlayFabClientAPI.GetLeaderboard(request, result => onSuccess(result.Leaderboard), onFailure);
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}
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public void SetDisplayName(string displayName)
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{
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var request = new UpdateUserTitleDisplayNameRequest
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{
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DisplayName = displayName
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};
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PlayFabClientAPI.UpdateUserTitleDisplayName(request, OnDisplayNameUpdateSuccess, OnDisplayNameUpdateFailure);
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DisplayName = displayName;
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}
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private void OnDisplayNameUpdateSuccess(UpdateUserTitleDisplayNameResult result)
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{
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Debug.Log("Display name set successfully: " + result.DisplayName);
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}
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private void OnDisplayNameUpdateFailure(PlayFabError error)
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{
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Debug.LogError("Failed to set display name: " + error.GenerateErrorReport());
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}
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}
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