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53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
4 weeks ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using PlayFab;
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using PlayFab.ClientModels;
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using UnityEngine;
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public class PlayFabUserData : MonoBehaviour
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{
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public PlayerProfileModel myProfile;
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public Dictionary<string, UserDataRecord> myCustomData;
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public void GetPlayerUserData(string playfabID, Action<Dictionary<string,UserDataRecord>> onCallback, Action<string> onFallback)
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{
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var request = new GetPlayerCombinedInfoRequest
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{
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PlayFabId = playfabID, // Use the logged-in player's PlayFab ID
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InfoRequestParameters = new GetPlayerCombinedInfoRequestParams
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{
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GetUserData = true // This will include User Data like AvatarID in the response
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}
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};
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PlayFabClientAPI.GetPlayerCombinedInfo(request, result => onCallback(result.InfoResultPayload.UserData), result=>onFallback(result.ErrorMessage));
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}
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public void GetPlayerAvatarImage(string playfabID, Action<Sprite> onCallback, Action<string> onFallback)
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{
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var request = new GetPlayerCombinedInfoRequest
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{
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PlayFabId = playfabID, // Use the logged-in player's PlayFab ID
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InfoRequestParameters = new GetPlayerCombinedInfoRequestParams
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{
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GetUserData = true // This will include User Data like AvatarID in the response
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}
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};
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PlayFabClientAPI.GetPlayerCombinedInfo(request, result =>
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{
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if (result.InfoResultPayload.UserData != null && result.InfoResultPayload.UserData.ContainsKey("AvatarID"))
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{
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Sprite dp = PlayFabManager.Instance.avatarImages[
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int.Parse(result.InfoResultPayload.UserData["AvatarID"].Value)];
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onCallback(dp);
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}
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else
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onCallback(PlayFabManager.Instance.avatarImages[0]);
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}, result=>onFallback(result.ErrorMessage));
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}
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}
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