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using UnityEngine;
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namespace AllIn1SpriteShader
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{
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//This script is made with Unity version 2018 and previous ones in mind
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//If you are in Unity 2019 or onward you probably want to use SetGlobalTimeNew.cs instead
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//This script will pass in the Scaled Time to the shader so the effects stop being animated when the game is paused
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//Set shaders to Scaled Time variant and add this script to an active GameObject to see the results
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//Video tutorial about it: https://youtu.be/7_BggIufV-w
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[ExecuteInEditMode]
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public class SetGlobalTimeUnity2018 : MonoBehaviour
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{
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int globalTime;
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void Start()
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{
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globalTime = Shader.PropertyToID("globalUnscaledTime");
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}
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void Update()
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{
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Shader.SetGlobalFloat(globalTime, Time.time / 20f);
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}
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}
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}
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