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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
2 months ago
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#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API
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using System;
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using System.Collections.Generic;
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using PlayFab.LocalizationModels;
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using PlayFab.Internal;
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namespace PlayFab
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{
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/// <summary>
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/// The Localization APIs give you the tools needed to manage language setup in your title.
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/// </summary>
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public static class PlayFabLocalizationAPI
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{
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static PlayFabLocalizationAPI() {}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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public static bool IsEntityLoggedIn()
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{
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return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
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}
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public static void ForgetAllCredentials()
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{
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PlayFabSettings.staticPlayer.ForgetAllCredentials();
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}
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/// <summary>
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/// Retrieves the list of allowed languages, only accessible by title entities
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/// </summary>
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public static void GetLanguageList(GetLanguageListRequest request, Action<GetLanguageListResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
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var callSettings = PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Locale/GetLanguageList", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
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}
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}
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}
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#endif
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