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PlumberUltimateAds/Assets/IronSource/Editor/IronSourceMenu.cs

72 lines
2.9 KiB
C#

2 months ago
using System.IO;
using UnityEditor;
using UnityEngine;
public class IronSourceMenu : UnityEditor.Editor
{
[MenuItem("Ads Mediation/Documentation", false, 0)]
public static void Documentation()
{
Application.OpenURL("https://developers.is.com/ironsource-mobile/unity/unity-plugin/");
}
[MenuItem("Ads Mediation/SDK Change Log", false, 1)]
public static void ChangeLog()
{
Application.OpenURL("https://developers.is.com/ironsource-mobile/unity/sdk-change-log/");
}
[MenuItem("Ads Mediation/Integration Manager", false , 2)]
public static void SdkManagerProd()
{
IronSourceDependenciesManager.ShowISDependenciesManager();
}
[MenuItem("Ads Mediation/Developer Settings/LevelPlay Mediation Settings", false, 3)]
public static void mediationSettings()
{
string path = "Assets/IronSource/Resources";
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
var ironSourceMediationSettings = Resources.Load<IronSourceMediationSettings>(IronSourceConstants.IRONSOURCE_MEDIATION_SETTING_NAME);
if (ironSourceMediationSettings == null)
{
Debug.LogWarning(IronSourceConstants.IRONSOURCE_MEDIATION_SETTING_NAME + " can't be found, creating a new one...");
ironSourceMediationSettings = CreateInstance<IronSourceMediationSettings>();
AssetDatabase.CreateAsset(ironSourceMediationSettings, IronSourceMediationSettings.IRONSOURCE_SETTINGS_ASSET_PATH);
ironSourceMediationSettings = Resources.Load<IronSourceMediationSettings>(IronSourceConstants.IRONSOURCE_MEDIATION_SETTING_NAME);
}
Selection.activeObject = ironSourceMediationSettings;
}
[MenuItem("Ads Mediation/Developer Settings/Mediated Network Settings", false, 4)]
public static void mediatedNetworkSettings()
{
string path = IronSourceConstants.IRONSOURCE_RESOURCES_PATH;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
var ironSourceMediatedNetworkSettings = Resources.Load<IronSourceMediatedNetworkSettings>(IronSourceConstants.IRONSOURCE_MEDIATED_NETWORK_SETTING_NAME);
if (ironSourceMediatedNetworkSettings == null)
{
Debug.LogWarning(IronSourceConstants.IRONSOURCE_MEDIATED_NETWORK_SETTING_NAME + " can't be found, creating a new one...");
ironSourceMediatedNetworkSettings = CreateInstance<IronSourceMediatedNetworkSettings>();
AssetDatabase.CreateAsset(ironSourceMediatedNetworkSettings, IronSourceMediatedNetworkSettings.MEDIATION_SETTINGS_ASSET_PATH);
ironSourceMediatedNetworkSettings = Resources.Load<IronSourceMediatedNetworkSettings>(IronSourceConstants.IRONSOURCE_MEDIATED_NETWORK_SETTING_NAME);
}
Selection.activeObject = ironSourceMediatedNetworkSettings;
}
}