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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace SimpleJSON
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{
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public class JSONClass : JSONNode, IEnumerable
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{
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private Dictionary<string, JSONNode> m_Dict = new Dictionary<string, JSONNode>();
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public override JSONNode this[string aKey]
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{
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get
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{
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if (m_Dict.ContainsKey(aKey))
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{
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return m_Dict[aKey];
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}
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return new JSONLazyCreator(this, aKey);
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}
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set
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{
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if (m_Dict.ContainsKey(aKey))
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{
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m_Dict[aKey] = value;
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}
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else
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{
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m_Dict.Add(aKey, value);
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}
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}
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}
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public override JSONNode this[int aIndex]
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{
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get
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{
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if (aIndex < 0 || aIndex >= m_Dict.Count)
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{
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return null;
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}
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return m_Dict.ElementAt(aIndex).Value;
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}
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set
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{
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if (aIndex >= 0 && aIndex < m_Dict.Count)
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{
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string key = m_Dict.ElementAt(aIndex).Key;
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m_Dict[key] = value;
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}
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}
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}
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public override int Count => m_Dict.Count;
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public override IEnumerable<JSONNode> Childs
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{
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get
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{
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foreach (KeyValuePair<string, JSONNode> item in m_Dict)
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{
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yield return item.Value;
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}
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}
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}
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public override void Add(string aKey, JSONNode aItem)
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{
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if (!string.IsNullOrEmpty(aKey))
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{
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if (m_Dict.ContainsKey(aKey))
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{
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m_Dict[aKey] = aItem;
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}
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else
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{
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m_Dict.Add(aKey, aItem);
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}
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}
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else
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{
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m_Dict.Add(Guid.NewGuid().ToString(), aItem);
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}
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}
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public override JSONNode Remove(string aKey)
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{
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if (!m_Dict.ContainsKey(aKey))
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{
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return null;
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}
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JSONNode result = m_Dict[aKey];
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m_Dict.Remove(aKey);
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return result;
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}
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public override JSONNode Remove(int aIndex)
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{
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if (aIndex < 0 || aIndex >= m_Dict.Count)
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{
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return null;
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}
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KeyValuePair<string, JSONNode> keyValuePair = m_Dict.ElementAt(aIndex);
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m_Dict.Remove(keyValuePair.Key);
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return keyValuePair.Value;
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}
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public override JSONNode Remove(JSONNode aNode)
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{
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try
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{
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KeyValuePair<string, JSONNode> keyValuePair = (from k in m_Dict
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where k.Value == aNode
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select k).First();
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m_Dict.Remove(keyValuePair.Key);
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return aNode;
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}
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catch
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{
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return null;
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}
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}
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public IEnumerator GetEnumerator()
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{
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foreach (KeyValuePair<string, JSONNode> N in m_Dict)
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{
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yield return N;
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}
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}
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public override string ToString()
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{
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string text = "{";
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foreach (KeyValuePair<string, JSONNode> item in m_Dict)
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{
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if (text.Length > 2)
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{
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text += ", ";
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}
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string text2 = text;
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text = text2 + "\"" + JSONNode.Escape(item.Key) + "\":" + item.Value.ToString();
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}
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return text + "}";
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}
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public override string ToString(string aPrefix)
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{
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string text = "{ ";
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foreach (KeyValuePair<string, JSONNode> item in m_Dict)
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{
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if (text.Length > 3)
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{
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text += ", ";
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}
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text = text + "\n" + aPrefix + " ";
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string text2 = text;
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text = text2 + "\"" + JSONNode.Escape(item.Key) + "\" : " + item.Value.ToString(aPrefix + " ");
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}
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return text + "\n" + aPrefix + "}";
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}
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public override void Serialize(BinaryWriter aWriter)
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{
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aWriter.Write((byte)2);
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aWriter.Write(m_Dict.Count);
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foreach (string key in m_Dict.Keys)
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{
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aWriter.Write(key);
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m_Dict[key].Serialize(aWriter);
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}
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}
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}
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}
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