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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using System;
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using UnityEngine;
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public class LTDescrOptional
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{
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public AnimationCurve animationCurve;
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public int initFrameCount;
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public Transform toTrans
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{
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get;
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set;
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}
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public Vector3 point
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{
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get;
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set;
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}
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public Vector3 axis
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{
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get;
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set;
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}
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public float lastVal
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{
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get;
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set;
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}
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public Quaternion origRotation
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{
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get;
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set;
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}
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public LTBezierPath path
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{
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get;
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set;
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}
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public LTSpline spline
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{
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get;
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set;
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}
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public LTRect ltRect
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{
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get;
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set;
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}
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public Action<float> onUpdateFloat
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{
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get;
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set;
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}
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public Action<float, float> onUpdateFloatRatio
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{
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get;
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set;
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}
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public Action<float, object> onUpdateFloatObject
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{
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get;
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set;
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}
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public Action<Vector2> onUpdateVector2
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{
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get;
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set;
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}
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public Action<Vector3> onUpdateVector3
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{
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get;
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set;
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}
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public Action<Vector3, object> onUpdateVector3Object
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{
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get;
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set;
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}
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public Action<Color> onUpdateColor
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{
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get;
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set;
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}
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public Action<Color, object> onUpdateColorObject
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{
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get;
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set;
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}
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public Action onComplete
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{
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get;
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set;
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}
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public Action<object> onCompleteObject
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{
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get;
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set;
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}
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public object onCompleteParam
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{
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get;
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set;
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}
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public object onUpdateParam
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{
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get;
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set;
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}
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public Action onStart
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{
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get;
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set;
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}
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public void reset()
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{
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animationCurve = null;
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onUpdateFloat = null;
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onUpdateFloatRatio = null;
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onUpdateVector2 = null;
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onUpdateVector3 = null;
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onUpdateFloatObject = null;
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onUpdateVector3Object = null;
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onUpdateColor = null;
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onComplete = null;
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onCompleteObject = null;
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onCompleteParam = null;
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onStart = null;
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point = Vector3.zero;
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initFrameCount = 0;
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}
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public void callOnUpdate(float val, float ratioPassed)
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{
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if (onUpdateFloat != null)
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{
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onUpdateFloat(val);
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}
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if (onUpdateFloatRatio != null)
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{
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onUpdateFloatRatio(val, ratioPassed);
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}
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else if (onUpdateFloatObject != null)
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{
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onUpdateFloatObject(val, onUpdateParam);
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}
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else if (onUpdateVector3Object != null)
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{
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onUpdateVector3Object(LTDescr.newVect, onUpdateParam);
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}
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else if (onUpdateVector3 != null)
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{
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onUpdateVector3(LTDescr.newVect);
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}
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else if (onUpdateVector2 != null)
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{
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onUpdateVector2(new Vector2(LTDescr.newVect.x, LTDescr.newVect.y));
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}
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}
|
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}
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