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PlumberUltimateAds/Assets/Super Confetti FX/Super Confetti FX.txt

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Squashed commit of the following: commit 761fe0f0e39341baeea362d1a24b85307c6533bf Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 17:30:04 2024 +0500 Fixed some spash issues commit a29c5d792ee1e70828ca21d11b1d0e8b57194d3b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:57:44 2024 +0500 Fixed Splash issue commit 4000ab25110d0593dfe5ad5eea81a4109a744464 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:00:08 2024 +0500 fixed spalsh issue commit df377a68259ee183783ce1d898258a26e9f7e6de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:59:51 2024 +0500 Reapply "Fixed Splash Animation" This reverts commit b13733598e066c087cc1835f0e566d9fc6e4ebb3. commit b13733598e066c087cc1835f0e566d9fc6e4ebb3 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:39:51 2024 +0500 Revert "Fixed Splash Animation" This reverts commit 7ca6548075765db1bc2f62015ffec7fecb6235de. commit 7ca6548075765db1bc2f62015ffec7fecb6235de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 17:19:40 2024 +0500 Fixed Splash Animation commit ec93b630739611fe012cd30c081421d4f63f3395 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 16:52:15 2024 +0500 Added New Pipes commit 47925d7b4d767d72f41a8e24b2728645a6444771 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:08:10 2024 +0500 Some indentation commit 0c342ac10c38154817b2e11f05821b0f1a1ea674 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:07:14 2024 +0500 Increased Level Cell Size commit f3a7e3ed5a1ae97a6aae36cd9e1c87f206a1488c Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:02:58 2024 +0500 Revert "Increased Cell size" This reverts commit 6e4c1672ba8e63276cfe45afed9af56abb7668de. commit 6e4c1672ba8e63276cfe45afed9af56abb7668de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:48:28 2024 +0500 Increased Cell size commit dce666657f57307688c7633084330aec07052f78 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:36:13 2024 +0500 Added Ranked Up Screen commit d4883314781598c9a3444930ac0a956b1b088890 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 14:13:54 2024 +0500 Added new Level Complete Screen commit 1ef6d7cf34773c89b12723f99e26b6aa6043745a Author: TG9six <totalgamer.tg.x@gmail.com> Date: Mon Oct 14 12:04:04 2024 +0400 UI improved Level selection change anchoring improved commit ea8f9899e856e021978159125a8e782bd0cf3a53 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 21:05:40 2024 +0500 All UI Done commit d656fb09a601bc57f1e6d004b83256ce26e59d97 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 19:15:22 2024 +0500 Added Level Screen commit f131e38a6b7ea830ae6816df16d148bbf3847dcd Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 17:13:26 2024 +0500 Gameplay UI Done commit a695895c90522a7208abfa9edc07040021362799 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 16:36:09 2024 +0500 Added all gameplay UI commit ab259bf005c7dc1bf01cc334da9b5dd701818496 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 11:21:47 2024 +0500 Added Level Type Selection Screen commit 8cebd78cfeec4fea53a38687d8c244c8ff08f15b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 21:33:27 2024 +0500 Added RateUs commit 901e44afafb7b0bca1209df744d9a0be1012cd0b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 20:56:50 2024 +0500 Before addiung unity figma bridge commit bdc01bcb186e1714d5b7efa061418e979b926312 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 19:36:39 2024 +0500 Added Settings menu commit 85b53482054a0f4831dc62ca805dbc8a96e474e5 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 19:13:39 2024 +0500 Added Main Menu Screen commit a80c82c82f91563ea3a06a5d7cb4219dc9520b14 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 17:26:31 2024 +0500 Added new main menu UI commit 833a599da1496f33d46bd2f32457ad2b16f6bd9d Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 13:22:52 2024 +0500 Added MainMenu Animation
5 days ago
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SUPER CONFETTI FX
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1. Introduction
2. Customizing confetti shapes
3. Customizing confetti colors
4. Customizing emission & glowyness
5. Scaling effects
6. Contact
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1. INTRODUCTION
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To use the effects, simply find a way to instantiate them, or drag & drop them into the scene.
The effects will automatically start playing when the scene is running.
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2. CUSTOMIZING CONFETTI SHAPES
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The effects uses a 4x4 spritesheet with 16 different confetti shapes.
Which shape is picked is set in the Texture Sheet Animation settings of the parent particle system.
Here you can select which 'Row' of the texture sheet you want to use, and which of the frames you want to use in 'Frame over Time'
For a lot of the effects, these shapes will be picked at random between two constants, but you can also change this to use a single Constant frame.
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3. CUSTOMIZING CONFETTI COLORS
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Which colors the confetti, sparkles, shockwave and sparks are using, are all set in the Start Color at the top of the particle system.
Several effects also use Color over Lifetime to fade them out near the end of their lifetime.
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4. CUSTOMIZING EMISSION & GLOWYNESS
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In order to view the effects of emission, make sure that you find a post processing solution that supports Bloom.
For some versions of Unity, you can find a Post-Processing Stack on the Unity Asset Store, or in later versions, a Post-Processing solution should be available in the Package Manager.
If you wish to change the glow for the Magic Confetti effects, locate the 'confetti4x4_magic' material in the Materials folder.
You can see here that the Albedo is reduced from 1.0 to 0.7, this will slightly reduce the visibility of the color taken from the Particle System settings.
Emission in the same material is also set to 0.7, which will add a slight white glow, making it seem like the color is a bit washed out.
If you want to have a much colorful glow, you could set Albedo to 1.4 and either reduce or turn off Emission completely.
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5. SCALING EFFECTS
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To scale an effect in the scene, simply use the default Scaling tool (Hotkey 'R'). You can also select the effect and type in the Scale in Transform manually.
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6. CONTACT
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Twitter: @archanor
Support: archanor.work@gmail.com
For support or criticism, please contact me over e-mail.
Follow me and my work on Twitter for updates and new VFX assets.
Ratings & reviews are much appreciated!
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Made by Kenneth "Archanor" Foldal Moe