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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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[ExecuteInEditMode]
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public class WidthLayout : MonoBehaviour
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{
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public bool padding;
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public float paddingValue;
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public bool maxWidth;
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public float maxWidthValue;
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public bool minWidth;
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public float minWidthValue;
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private RectTransform rt;
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private RectTransform parentRt;
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private void OnEnable()
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{
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rt = GetComponent<RectTransform>();
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parentRt = base.transform.parent.GetComponent<RectTransform>();
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}
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private void Update()
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{
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Vector2 sizeDelta = rt.sizeDelta;
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float num = sizeDelta.x;
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if (padding)
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{
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num = parentRt.rect.width - paddingValue * 2f;
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}
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if (maxWidth && num > maxWidthValue)
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{
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num = maxWidthValue;
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}
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if (minWidth && num < minWidthValue)
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{
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num = minWidthValue;
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}
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RectTransform rectTransform = rt;
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float x = num;
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Vector2 sizeDelta2 = rt.sizeDelta;
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rectTransform.sizeDelta = new Vector2(x, sizeDelta2.y);
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Vector2 pivot = rt.pivot;
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if (pivot.x == 0f)
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{
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RectTransform rectTransform2 = rt;
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float x2 = (0f - num) / 2f;
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Vector3 localPosition = rt.localPosition;
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float y = localPosition.y;
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Vector3 localPosition2 = rt.localPosition;
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rectTransform2.localPosition = new Vector3(x2, y, localPosition2.z);
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}
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}
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private void OnDisable()
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{
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}
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}
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