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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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using UnityEngine.UI;
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public class Compliment : MonoBehaviour
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{
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public enum Type
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{
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None,
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Amazing,
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Good,
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Welldone
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}
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public Animator anim;
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public SpriteRenderer sRenderer;
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public Sprite[] sprites;
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public Text complimentText;
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public static Compliment instance;
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private void Awake()
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{
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instance = this;
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}
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public void Show(Type type)
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{
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if (IsAvailable2Show())
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{
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sRenderer.sprite = sprites[(int)(type - 1)];
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anim.SetTrigger("show");
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}
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}
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public void ShowRandom()
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{
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if (IsAvailable2Show())
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{
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sRenderer.sprite = CUtils.GetRandom(sprites);
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anim.SetTrigger("show");
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}
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}
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private bool IsAvailable2Show()
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{
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return anim.GetCurrentAnimatorStateInfo(0).IsName("Idle");
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}
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}
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