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PlumberUltimateAds/Assets/PlayFabSDK/Shared/Public/PluginManager.cs

111 lines
4.3 KiB
C#

2 months ago
using System;
using System.Collections.Concurrent;
using PlayFab.Internal;
namespace PlayFab
{
public class PluginManager
{
private ConcurrentDictionary<PluginContractKey, IPlayFabPlugin> plugins = new ConcurrentDictionary<PluginContractKey, IPlayFabPlugin>(new PluginContractKeyComparator());
/// <summary>
/// The singleton instance of plugin manager.
/// </summary>
private static readonly PluginManager Instance = new PluginManager();
private PluginManager()
{
}
/// <summary>
/// Gets a plugin.
/// If a plugin with specified contract and optional instance name does not exist, it will create a new one.
/// </summary>
/// <param name="contract">The plugin contract.</param>
/// <param name="instanceName">The optional plugin instance name. Instance names allow to have mulptiple plugins with the same contract.</param>
/// <returns>The plugin instance.</returns>
public static T GetPlugin<T>(PluginContract contract, string instanceName = "") where T : IPlayFabPlugin
{
return (T)Instance.GetPluginInternal(contract, instanceName);
}
/// <summary>
/// Sets a custom plugin.
/// If a plugin with specified contract and optional instance name already exists, it will be replaced with specified instance.
/// </summary>
/// <param name="plugin">The plugin instance.</param>
/// <param name="contract">The app contract of plugin.</param>
/// <param name="instanceName">The optional plugin instance name. Instance names allow to have mulptiple plugins with the same contract.</param>
public static void SetPlugin(IPlayFabPlugin plugin, PluginContract contract, string instanceName = "")
{
Instance.SetPluginInternal(plugin, contract, instanceName);
}
private IPlayFabPlugin GetPluginInternal(PluginContract contract, string instanceName)
{
var key = new PluginContractKey { _pluginContract = contract, _pluginName = instanceName };
IPlayFabPlugin plugin;
if (!this.plugins.TryGetValue(key, out plugin))
{
// Requested plugin is not in the cache, create the default one
switch (contract)
{
case PluginContract.PlayFab_Serializer:
plugin = this.CreatePlugin<PlayFab.Json.SimpleJsonInstance>();
break;
case PluginContract.PlayFab_Transport:
plugin = this.CreatePlayFabTransportPlugin();
break;
default:
throw new ArgumentException("This contract is not supported", "contract");
}
this.plugins[key] = plugin;
}
return plugin;
}
private void SetPluginInternal(IPlayFabPlugin plugin, PluginContract contract, string instanceName)
{
if (plugin == null)
{
throw new ArgumentNullException("plugin", "Plugin instance cannot be null");
}
var key = new PluginContractKey { _pluginContract = contract, _pluginName = instanceName };
this.plugins[key] = plugin;
}
private IPlayFabPlugin CreatePlugin<T>() where T : IPlayFabPlugin, new()
{
return (IPlayFabPlugin)System.Activator.CreateInstance(typeof(T));
}
private ITransportPlugin CreatePlayFabTransportPlugin()
{
ITransportPlugin transport = null;
#if !UNITY_WSA && !UNITY_WP8
if (PlayFabSettings.RequestType == WebRequestType.HttpWebRequest)
transport = new PlayFabWebRequest();
#endif
#if UNITY_2018_2_OR_NEWER // PlayFabWww will throw warnings as Unity has deprecated Www
if (transport == null)
transport = new PlayFabUnityHttp();
#elif UNITY_2017_2_OR_NEWER
if (PlayFabSettings.RequestType == WebRequestType.UnityWww)
transport = new PlayFabWww();
if (transport == null)
transport = new PlayFabUnityHttp();
#else
if (transport == null)
transport = new PlayFabWww();
#endif
return transport;
}
}
}