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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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[Serializable]
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public class Pipe
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{
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public Image Img_1;
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public Image Img_2;
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public Image Img_3;
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public GameObject leakL;
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public GameObject leakR;
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public GameObject leakT;
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public GameObject leakB;
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public Image pipeImage;
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public bool L;
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public bool R;
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public bool T;
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public bool B;
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public List<PipeColor> fillColor = new List<PipeColor>();
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private int currentRotation;
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public bool LeftLeak;
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public bool RightLeak;
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public bool TopLeak;
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public bool BottomLeak;
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public int AddColor(PipeColor c)
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{
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int num = 0;
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if (c == PipeColor.None)
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{
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return 0;
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}
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if (!fillColor.Contains(c))
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{
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fillColor.Add(c);
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num++;
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}
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return num;
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}
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public int AddColor(List<PipeColor> c)
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{
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int addedColor = 0;
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c.ForEach(delegate(PipeColor obj)
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{
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addedColor += AddColor(obj);
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});
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return addedColor;
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}
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public void RemoveAll()
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{
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fillColor.Clear();
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}
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public void SetPipeRotation(int r)
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{
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while (currentRotation != r)
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{
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if (currentRotation < r)
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{
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bool r2 = R;
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R = T;
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T = L;
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L = B;
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B = r2;
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currentRotation++;
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}
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else
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{
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bool r3 = R;
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R = B;
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B = L;
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L = T;
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T = r3;
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currentRotation--;
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}
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}
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}
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}
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