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36 lines
464 B
Plaintext
36 lines
464 B
Plaintext
3 months ago
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Shader "UI/Particles/Hidden"
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{
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Properties
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{
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}
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SubShader
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{
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Tags {"Queue" = "Geometry" "RenderType" = "Opaque"}
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Cull Off Lighting Off ZWrite Off Fog {Mode Off}
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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struct v2f {
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float4 vertex : SV_POSITION;
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};
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v2f vert () {
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v2f o;
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o.vertex = fixed4 (0, 0, 0, 0);
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return o;
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}
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fixed4 frag (v2f i): SV_Target
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{
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discard;
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return fixed4 (0, 0, 0, 0);
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}
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ENDCG
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}
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}
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}
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