You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
111 lines
2.9 KiB
Plaintext
111 lines
2.9 KiB
Plaintext
2 months ago
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX v3 - by VETASOFT 2018 //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX_Extra_Shaders/Animated_Offset"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||
|
AnimatedOffsetUV_X_1("AnimatedOffsetUV_X_1", Range(-1, 1)) = 0.211
|
||
|
AnimatedOffsetUV_Y_1("AnimatedOffsetUV_Y_1", Range(-1, 1)) = 0.211
|
||
|
AnimatedOffsetUV_ZoomX_1("AnimatedOffsetUV_ZoomX_1", Range(1, 10)) = 2.205
|
||
|
AnimatedOffsetUV_ZoomY_1("AnimatedOffsetUV_ZoomY_1", Range(1, 10)) = 2.591
|
||
|
AnimatedOffsetUV_Speed_1("AnimatedOffsetUV_Speed_1", Range(-1, 1)) = 0.1
|
||
|
_LerpUV_Fade_1("_LerpUV_Fade_1", Range(0, 1)) = 1
|
||
|
_SpriteFade("SpriteFade", Range(0, 1)) = 1.0
|
||
|
|
||
|
// required for UI.Mask
|
||
|
[HideInInspector]_StencilComp("Stencil Comparison", Float) = 8
|
||
|
[HideInInspector]_Stencil("Stencil ID", Float) = 0
|
||
|
[HideInInspector]_StencilOp("Stencil Operation", Float) = 0
|
||
|
[HideInInspector]_StencilWriteMask("Stencil Write Mask", Float) = 255
|
||
|
[HideInInspector]_StencilReadMask("Stencil Read Mask", Float) = 255
|
||
|
[HideInInspector]_ColorMask("Color Mask", Float) = 15
|
||
|
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
|
||
|
Tags {"Queue" = "Transparent" "IgnoreProjector" = "true" "RenderType" = "Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" }
|
||
|
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
|
||
|
|
||
|
// required for UI.Mask
|
||
|
Stencil
|
||
|
{
|
||
|
Ref [_Stencil]
|
||
|
Comp [_StencilComp]
|
||
|
Pass [_StencilOp]
|
||
|
ReadMask [_StencilReadMask]
|
||
|
WriteMask [_StencilWriteMask]
|
||
|
}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t{
|
||
|
float4 vertex : POSITION;
|
||
|
float4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float4 color : COLOR;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float _SpriteFade;
|
||
|
float AnimatedOffsetUV_X_1;
|
||
|
float AnimatedOffsetUV_Y_1;
|
||
|
float AnimatedOffsetUV_ZoomX_1;
|
||
|
float AnimatedOffsetUV_ZoomY_1;
|
||
|
float AnimatedOffsetUV_Speed_1;
|
||
|
float _LerpUV_Fade_1;
|
||
|
|
||
|
v2f vert(appdata_t IN)
|
||
|
{
|
||
|
v2f OUT;
|
||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||
|
OUT.texcoord = IN.texcoord;
|
||
|
OUT.color = IN.color;
|
||
|
return OUT;
|
||
|
}
|
||
|
|
||
|
|
||
|
float2 AnimatedOffsetUV(float2 uv, float offsetx, float offsety, float zoomx, float zoomy, float speed)
|
||
|
{
|
||
|
speed *=_Time*25;
|
||
|
uv += float2(offsetx*speed, offsety*speed);
|
||
|
uv = fmod(uv * float2(zoomx, zoomy), 1);
|
||
|
return uv;
|
||
|
}
|
||
|
float4 frag (v2f i) : COLOR
|
||
|
{
|
||
|
float2 AnimatedOffsetUV_1 = AnimatedOffsetUV(i.texcoord,AnimatedOffsetUV_X_1,AnimatedOffsetUV_Y_1,AnimatedOffsetUV_ZoomX_1,AnimatedOffsetUV_ZoomY_1,AnimatedOffsetUV_Speed_1);
|
||
|
i.texcoord = lerp(i.texcoord,AnimatedOffsetUV_1,_LerpUV_Fade_1);
|
||
|
float4 _MainTex_1 = tex2D(_MainTex,i.texcoord);
|
||
|
float4 FinalResult = _MainTex_1;
|
||
|
FinalResult.rgb *= i.color.rgb;
|
||
|
FinalResult.a = FinalResult.a * _SpriteFade * i.color.a;
|
||
|
return FinalResult;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Sprites/Default"
|
||
|
}
|