You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
4.5 KiB
C#
110 lines
4.5 KiB
C#
2 months ago
|
#if !DISABLE_PLAYFABCLIENT_API
|
||
|
using System.Collections.Generic;
|
||
|
using PlayFab.SharedModels;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace PlayFab.Internal
|
||
|
{
|
||
|
public static class PlayFabDeviceUtil
|
||
|
{
|
||
|
private static bool _needsAttribution, _gatherDeviceInfo, _gatherScreenTime;
|
||
|
|
||
|
#region Scrape Device Info
|
||
|
private static void SendDeviceInfoToPlayFab(PlayFabApiSettings settings, IPlayFabInstanceApi instanceApi)
|
||
|
{
|
||
|
if (settings.DisableDeviceInfo || !_gatherDeviceInfo) return;
|
||
|
|
||
|
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
|
||
|
var request = new ClientModels.DeviceInfoRequest
|
||
|
{
|
||
|
Info = serializer.DeserializeObject<Dictionary<string, object>>(serializer.SerializeObject(new PlayFabDataGatherer()))
|
||
|
};
|
||
|
var clientInstanceApi = instanceApi as PlayFabClientInstanceAPI;
|
||
|
if (clientInstanceApi != null)
|
||
|
clientInstanceApi.ReportDeviceInfo(request, null, OnGatherFail, settings);
|
||
|
#if !DISABLE_PLAYFAB_STATIC_API
|
||
|
else
|
||
|
PlayFabClientAPI.ReportDeviceInfo(request, null, OnGatherFail, settings);
|
||
|
#endif
|
||
|
}
|
||
|
private static void OnGatherFail(PlayFabError error)
|
||
|
{
|
||
|
Debug.Log("OnGatherFail: " + error.GenerateErrorReport());
|
||
|
}
|
||
|
#endregion
|
||
|
|
||
|
/// <summary>
|
||
|
/// When a PlayFab login occurs, check the result information, and
|
||
|
/// relay it to _OnPlayFabLogin where the information is used
|
||
|
/// </summary>
|
||
|
/// <param name="result"></param>
|
||
|
public static void OnPlayFabLogin(PlayFabResultCommon result, PlayFabApiSettings settings, IPlayFabInstanceApi instanceApi)
|
||
|
{
|
||
|
var loginResult = result as ClientModels.LoginResult;
|
||
|
var registerResult = result as ClientModels.RegisterPlayFabUserResult;
|
||
|
if (loginResult == null && registerResult == null)
|
||
|
return;
|
||
|
|
||
|
// Gather things common to the result types
|
||
|
ClientModels.UserSettings settingsForUser = null;
|
||
|
string playFabId = null;
|
||
|
string entityId = null;
|
||
|
string entityType = null;
|
||
|
|
||
|
if (loginResult != null)
|
||
|
{
|
||
|
settingsForUser = loginResult.SettingsForUser;
|
||
|
playFabId = loginResult.PlayFabId;
|
||
|
if (loginResult.EntityToken != null)
|
||
|
{
|
||
|
entityId = loginResult.EntityToken.Entity.Id;
|
||
|
entityType = loginResult.EntityToken.Entity.Type;
|
||
|
}
|
||
|
}
|
||
|
else if (registerResult != null)
|
||
|
{
|
||
|
settingsForUser = registerResult.SettingsForUser;
|
||
|
playFabId = registerResult.PlayFabId;
|
||
|
if (registerResult.EntityToken != null)
|
||
|
{
|
||
|
entityId = registerResult.EntityToken.Entity.Id;
|
||
|
entityType = registerResult.EntityToken.Entity.Type;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_OnPlayFabLogin(settingsForUser, playFabId, entityId, entityType, settings, instanceApi);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Separated from OnPlayFabLogin, to explicitly lose the refs to loginResult and registerResult, because
|
||
|
/// only one will be defined, but both usually have all the information we REALLY need here.
|
||
|
/// But the result signatures are different and clunky, so do the separation above, and processing here
|
||
|
/// </summary>
|
||
|
private static void _OnPlayFabLogin(ClientModels.UserSettings settingsForUser, string playFabId, string entityId, string entityType, PlayFabApiSettings settings, IPlayFabInstanceApi instanceApi)
|
||
|
{
|
||
|
_needsAttribution = _gatherDeviceInfo = _gatherScreenTime = false;
|
||
|
if (settingsForUser != null)
|
||
|
{
|
||
|
_needsAttribution = settingsForUser.NeedsAttribution;
|
||
|
_gatherDeviceInfo = settingsForUser.GatherDeviceInfo;
|
||
|
_gatherScreenTime = settingsForUser.GatherFocusInfo;
|
||
|
}
|
||
|
|
||
|
// Device information gathering
|
||
|
SendDeviceInfoToPlayFab(settings, instanceApi);
|
||
|
|
||
|
#if !DISABLE_PLAYFABENTITY_API
|
||
|
if (!string.IsNullOrEmpty(entityId) && !string.IsNullOrEmpty(entityType) && _gatherScreenTime)
|
||
|
{
|
||
|
PlayFabHttp.InitializeScreenTimeTracker(entityId, entityType, playFabId);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
settings.DisableFocusTimeCollection = true;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|