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using System.Collections;
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using UnityEngine;
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using TMPro;
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using System;
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using UnityEngine.Purchasing;
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using System.Collections.Generic;
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using static UnityEngine.Networking.UnityWebRequest;
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using UnityEngine.Purchasing.Extension;
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using UnityEngine.UI;
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//using UnityEngine.WSA;
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using DG.Tweening;
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[Serializable]
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public class ConsumableItem
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{
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public string Name;
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public string Id;
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public string desc;
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public float price;
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}
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[Serializable]
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public class NonConsumableItem
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{
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public string Name;
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public string Id;
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public string desc;
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public float price;
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}
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[Serializable]
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public class SubscriptionItem
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{
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public string Name;
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public string Id;
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public string desc;
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public float price;
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public int timeDuration;// in Days
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}
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public class ShopManager : MonoBehaviour, IDetailedStoreListener
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{
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IStoreController m_StoreController;
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public List<ConsumableItem> cItem;
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public List<ConsumableItem> pItem;
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public List<ConsumableItem> eItem;
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public List<int> coinsRewards;
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//public NonConsumableItem ncItem;
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//public SubscriptionItem sItem;
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public TMP_InputField inp;
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public Data data;
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public Payload payload;
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public PayloadData payloadData;
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public List<ButtonState> PipeButtons;
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public List<ButtonState> EffectButtons;
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//public List<Button> PurchaseButtons;
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public GameObject NotEnoughCoinsObj;
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[Serializable]
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public class ButtonState
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{
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public bool isPurchased;
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public bool isEquipped;
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public Button PurchaseButton;
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public Button EquipButton;
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public TextMeshProUGUI equipButtonText;
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}
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private void Start()
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{
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EffectDefaulter();
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int coins = PlayerPrefs.GetInt("Coin");
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coinTxt.text = coins.ToString();
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SetupBuilder();
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PipePrefGetter();
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EffectPrefGetter();
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}
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void EffectDefaulter()
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{
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if(PlayerPrefs.HasKey("EffectButtonIsEquipped")==false)
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{
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PlayerPrefs.SetInt("Coin", PlayerPrefs.GetInt("Coin") + (int)eItem[0].price);
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Debug.Log("EffectDefaulter");
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AddEffects(0);
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EquipUnEquipEffect(0);
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}
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}
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public bool IsProductPurchased(string productId)
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{
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Product product = m_StoreController.products.WithID(productId);
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bool itemBought = false;
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if (product != null && product.hasReceipt)
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{
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// Owned Non Consumables and Subscriptions should always have receipts.
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// So here the Non Consumable product has already been bought.
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itemBought = true;
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}
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//var product = m_StoreController?.catalog.allProducts.FirstOrDefault(p => p.definition.id == productId);
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//if (product != null)
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//{
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// return m_StoreController.playerReceipt.ContainsProduct(product);
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//}
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Debug.Log("IsProductPurchased Called for: " + productId);
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return itemBought;
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}
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// Call this function when you want to check if a product is purchased
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public void CheckIfProductPurchased()
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{
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for (int i = 1; i < pItem.Count; i++)
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{
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if (IsProductPurchased(pItem[i].Id))
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{
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//PlayerPrefs.SetInt("PipeButtonIsEquipped" + 0, 1);
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PlayerPrefs.SetInt("PipeButtonIsPurchased" + i, 1);
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Debug.Log("Pipe " + i + " is purchased already!");
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AddPipes(i);
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// Product is purchased, grant access to features
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}
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//else
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//{
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// // Product is not purchased, handle accordingly
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//}
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}
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}
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void PipePrefGetter()
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{
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if (!PlayerPrefs.HasKey("PipeButtonIsEquipped" + 0))
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{
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PlayerPrefs.SetInt("PipeButtonIsEquipped" + 0, 1);
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PlayerPrefs.SetInt("PipeButtonIsPurchased" + 0, 1);
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}
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for (int i = 0; i < PipeButtons.Count; i++)
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{
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PipeButtons[i].isEquipped = PlayerPrefs.GetInt("PipeButtonIsEquipped" + i) == 1 ? true : false;
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PipeButtons[i].isPurchased = PlayerPrefs.GetInt("PipeButtonIsPurchased" + i) == 1 ? true : false;
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if (PipeButtons[i].isPurchased == false)
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{
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PipeButtons[i].PurchaseButton.gameObject.SetActive(true);
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PipeButtons[i].EquipButton.gameObject.SetActive(false);
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}
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else
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{
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PipeButtons[i].EquipButton.gameObject.SetActive(true);
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PipeButtons[i].PurchaseButton.gameObject.SetActive(false);
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if (PipeButtons[i].isEquipped == true)
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{
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PipeButtons[i].equipButtonText.text = "Equipped";
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}
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else
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{
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PipeButtons[i].equipButtonText.text = "Equip";
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}
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}
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}
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}
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void EffectPrefGetter()
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{
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for (int i = 0; i < EffectButtons.Count; i++)
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{
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EffectButtons[i].isEquipped = PlayerPrefs.GetInt("EffectButtonIsEquipped" + i) == 1 ? true : false;
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EffectButtons[i].isPurchased = PlayerPrefs.GetInt("EffectButtonIsPurchased" + i) == 1 ? true : false;
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if (EffectButtons[i].isPurchased == false)
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{
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EffectButtons[i].PurchaseButton.gameObject.SetActive(true);
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EffectButtons[i].EquipButton.gameObject.SetActive(false);
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}
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else
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{
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EffectButtons[i].EquipButton.gameObject.SetActive(true);
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EffectButtons[i].PurchaseButton.gameObject.SetActive(false);
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if (EffectButtons[i].isEquipped == true)
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{
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EffectButtons[i].equipButtonText.text = "Equipped";
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}
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else
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{
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EffectButtons[i].equipButtonText.text = "Equip";
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}
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}
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}
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}
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#region setup and initialize
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void SetupBuilder()
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{
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var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
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for (int i = 0; i < cItem.Count; i++)
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{
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builder.AddProduct(cItem[i].Id, ProductType.Consumable);
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}
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for (int i = 1; i < pItem.Count; i++)//Starting from 1 because 1 set of pipe is already bought by default.
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{
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builder.AddProduct(pItem[i].Id, ProductType.NonConsumable);
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}
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//for (int i = 0; i < eItem.Count; i++)//Starting from 1 because 1 set of pipe is already bought by default.
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//{
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// builder.AddProduct(eItem[i].Id, ProductType.NonConsumable);
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//}
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//builder.AddProduct(ncItem.Id, ProductType.NonConsumable);
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//builder.AddProduct(sItem.Id, ProductType.Subscription);
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UnityPurchasing.Initialize(this, builder);
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}
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public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
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{
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print("Success");
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m_StoreController = controller;
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CheckIfProductPurchased();
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//CheckNonConsumable(ncItem.Id);
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//CheckSubscription(sItem.Id);
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}
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#endregion
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#region button clicks
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public void Consumable_Btn_Pressed(int index)
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{
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//AddCoins(50);
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currentPurchaseType = PurchaseType.Coins;
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m_StoreController.InitiatePurchase(cItem[index].Id);
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}
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public void Consumable_Btn_Pressed_Pipes(int index)
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{
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//AddCoins(50);
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currentPurchaseType = PurchaseType.Pipes;
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Debug.Log("Purchasing pipes1... : " + pItem[index].Id);
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m_StoreController.InitiatePurchase(pItem[index].Id);
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//Debug.Log("Purchasing pipes2... : "+ pItem[index].Id);
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}
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public void Consumable_Btn_Pressed_Effects(int index)
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{
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currentPurchaseType = PurchaseType.Effects;
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AddEffects(index);
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}
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//public void NonConsumable_Btn_Pressed()
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//{
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// //RemoveAds();
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// m_StoreContoller.InitiatePurchase(ncItem.Id);
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//}
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//public void Subscription_Btn_Pressed()
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//{
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// //ActivateElitePass();
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// m_StoreContoller.InitiatePurchase(sItem.Id);
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//}
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#endregion
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public PurchaseType currentPurchaseType;
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public enum PurchaseType
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{
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Coins, Pipes, Effects,
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}
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#region main
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//processing purchase
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public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs purchaseEvent)
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{
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//Retrive the purchased product
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Debug.Log("Process Purchase");
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var product = purchaseEvent.purchasedProduct;
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print("Purchase Complete" + product.definition.id + " Purchase Type: " + currentPurchaseType.ToString());
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if (currentPurchaseType == PurchaseType.Coins)
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{
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for (int h = 0; h < cItem.Count; h++)
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{
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if (product.definition.id == cItem[h].Id)//consumable item is pressed
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{
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//string receipt = product.receipt;
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//data = JsonUtility.FromJson<Data>(receipt);
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//payload = JsonUtility.FromJson<Payload>(data.Payload);
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//payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
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//int quantity = payloadData.quantity;
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//for (int i = 0; i < quantity; i++)
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//{
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AddCoins(h);
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//}
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}
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}
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}
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else if (currentPurchaseType == PurchaseType.Pipes)
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{
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for (int h = 0; h < pItem.Count; h++)
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{
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Debug.Log("product.definition.id : " + product.definition.id);
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Debug.Log("pItem[h].Id : " + pItem[h].Id);
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if (product.definition.id == pItem[h].Id)//consumable item is pressed
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{
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//string receipt = product.receipt;
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//data = JsonUtility.FromJson<Data>(receipt);
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//payload = JsonUtility.FromJson<Payload>(data.Payload);
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//payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
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//int quantity = payloadData.quantity;
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//for (int i = 0; i < quantity; i++)
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//{
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AddPipes(h);
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//}
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}
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}
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}
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//else if (currentPurchaseType == PurchaseType.Effects)
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//{
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// for (int h = 0; h < eItem.Count; h++)
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// {
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// Debug.Log("product.definition.id : " + product.definition.id);
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// Debug.Log("pItem[h].Id : " + eItem[h].Id);
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// if (product.definition.id == eItem[h].Id)//consumable item is pressed
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// {
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// //string receipt = product.receipt;
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// //data = JsonUtility.FromJson<Data>(receipt);
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// //payload = JsonUtility.FromJson<Payload>(data.Payload);
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// //payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
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// //int quantity = payloadData.quantity;
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// //for (int i = 0; i < quantity; i++)
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// //{
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// AddEffects(h);
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// //}
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// }
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// }
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//}
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//else if (product.definition.id == ncItem.Id)//non consumable
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//{
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// RemoveAds();
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//}
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//else if (product.definition.id == sItem.Id)//subscribed
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//{
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// ActivateElitePass();
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//}
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return PurchaseProcessingResult.Complete;
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}
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#endregion
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void CheckNonConsumable(string id)
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{
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if (m_StoreController != null)
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{
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var product = m_StoreController.products.WithID(id);
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if (product != null)
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{
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if (product.hasReceipt)//purchased
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{
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RemoveAds();
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}
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else
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{
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ShowAds();
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}
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}
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}
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}
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void CheckSubscription(string id)
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{
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var subProduct = m_StoreController.products.WithID(id);
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if (subProduct != null)
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{
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try
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{
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if (subProduct.hasReceipt)
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{
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var subManager = new SubscriptionManager(subProduct, null);
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var info = subManager.getSubscriptionInfo();
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/*print(info.getCancelDate());
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print(info.getExpireDate());
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print(info.getFreeTrialPeriod());
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print(info.getIntroductoryPrice());
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print(info.getProductId());
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print(info.getPurchaseDate());
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print(info.getRemainingTime());
|
|
|
|
print(info.getSkuDetails());
|
|
|
|
print(info.getSubscriptionPeriod());
|
|
|
|
print(info.isAutoRenewing());
|
|
|
|
print(info.isCancelled());
|
|
|
|
print(info.isExpired());
|
|
|
|
print(info.isFreeTrial());
|
|
|
|
print(info.isSubscribed());*/
|
|
|
|
|
|
|
|
|
|
|
|
if (info.isSubscribed() == UnityEngine.Purchasing.Result.True)
|
|
|
|
{
|
|
|
|
print("We are subscribed");
|
|
|
|
ActivateElitePass();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
print("Un subscribed");
|
|
|
|
DeActivateElitePass();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
print("receipt not found !!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (Exception)
|
|
|
|
{
|
|
|
|
|
|
|
|
print("It only work for Google store, app store, amazon store, you are using fake store!!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
print("product not found !!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#region error handeling
|
|
|
|
public void OnInitializeFailed(InitializationFailureReason error)
|
|
|
|
{
|
|
|
|
print("failed" + error);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnInitializeFailed(InitializationFailureReason error, string message)
|
|
|
|
{
|
|
|
|
print("initialize failed" + error + message);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
|
|
|
|
{
|
|
|
|
print("purchase failed" + failureReason);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
|
|
|
|
{
|
|
|
|
print("purchase failed" + failureDescription);
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region extra
|
|
|
|
|
|
|
|
[Header("Consumable")]
|
|
|
|
public Text coinTxt;
|
|
|
|
void AddCoins(int index)
|
|
|
|
{
|
|
|
|
int toAdd = coinsRewards[index];
|
|
|
|
int coins = PlayerPrefs.GetInt("Coin");
|
|
|
|
Debug.Log(toAdd + " Coins purchased");
|
|
|
|
coins += toAdd;
|
|
|
|
PlayerPrefs.SetInt("Coin", coins);
|
|
|
|
StartCoroutine(startCoinShakeEffect(coins - toAdd, coins, .5f));
|
|
|
|
}
|
|
|
|
void SubtractCoins(int coinsToSubtract)
|
|
|
|
{
|
|
|
|
|
|
|
|
int coins = PlayerPrefs.GetInt("Coin");
|
|
|
|
coins -= coinsToSubtract;
|
|
|
|
PlayerPrefs.SetInt("Coin", coins);
|
|
|
|
StartCoroutine(startCoinShakeEffect(coins + coinsToSubtract, coins, .5f));
|
|
|
|
}
|
|
|
|
public void EquipUnEquipPipe(int buttonIndex)
|
|
|
|
{
|
|
|
|
if (PipeButtons[buttonIndex].isEquipped)
|
|
|
|
{
|
|
|
|
PlayerPrefs.SetInt("PipeButtonIsEquipped" + buttonIndex, 0);
|
|
|
|
PlayerPrefs.SetInt("PipeButtonIsEquipped" + 0, 1);
|
|
|
|
PipeIndexSetter(0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
for (int i = 0; i < PipeButtons.Count; i++)
|
|
|
|
{
|
|
|
|
if (i != buttonIndex)
|
|
|
|
{
|
|
|
|
PipeButtons[i].isEquipped = false;
|
|
|
|
PlayerPrefs.SetInt("PipeButtonIsEquipped" + i, 0);
|
|
|
|
PipeButtons[i].equipButtonText.text = "Equip";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PipeButtons[i].isEquipped = true;
|
|
|
|
PlayerPrefs.SetInt("PipeButtonIsEquipped" + i, 1);
|
|
|
|
PipeButtons[i].equipButtonText.text = "Equipped";
|
|
|
|
PipeIndexSetter(buttonIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void EquipUnEquipEffect(int buttonIndex)
|
|
|
|
{
|
|
|
|
if (EffectButtons[buttonIndex].isEquipped)
|
|
|
|
{
|
|
|
|
PlayerPrefs.SetInt("EffectButtonIsEquipped" + buttonIndex, 0);
|
|
|
|
PlayerPrefs.SetInt("EffectButtonIsEquipped-1", 1);
|
|
|
|
EffectIndexSetter(-1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
for (int i = 0; i < EffectButtons.Count; i++)
|
|
|
|
{
|
|
|
|
if (i != buttonIndex)
|
|
|
|
{
|
|
|
|
EffectButtons[i].isEquipped = false;
|
|
|
|
PlayerPrefs.SetInt("EffectButtonIsEquipped" + i, 0);
|
|
|
|
EffectButtons[i].equipButtonText.text = "Equip";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EffectButtons[i].isEquipped = true;
|
|
|
|
PlayerPrefs.SetInt("EffectButtonIsEquipped" + i, 1);
|
|
|
|
EffectButtons[i].equipButtonText.text = "Equipped";
|
|
|
|
EffectIndexSetter(buttonIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void PipeIndexSetter(int index)
|
|
|
|
{
|
|
|
|
GameManager.PipeIndex = index;
|
|
|
|
}
|
|
|
|
public void EffectIndexSetter(int index)
|
|
|
|
{
|
|
|
|
GameManager.EffectIndex = index;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AddPipes(int index)
|
|
|
|
{
|
|
|
|
PlayerPrefs.SetInt("PipeButtonIsPurchased" + index, 1);
|
|
|
|
PipeButtons[index].isPurchased = true;
|
|
|
|
PipeButtons[index].EquipButton.gameObject.SetActive(true);
|
|
|
|
PipeButtons[index].PurchaseButton.gameObject.SetActive(false);
|
|
|
|
Debug.Log("Pipe " + index + " purchased");
|
|
|
|
}
|
|
|
|
void AddEffects(int index)
|
|
|
|
{
|
|
|
|
int coins = PlayerPrefs.GetInt("Coin");
|
|
|
|
if (coins >= eItem[index].price)
|
|
|
|
{
|
|
|
|
SubtractCoins((int)eItem[index].price);
|
|
|
|
PlayerPrefs.SetInt("EffectButtonIsPurchased" + index, 1);
|
|
|
|
EffectButtons[index].isPurchased = true;
|
|
|
|
EffectButtons[index].EquipButton.gameObject.SetActive(true);
|
|
|
|
EffectButtons[index].PurchaseButton.gameObject.SetActive(false);
|
|
|
|
Debug.Log("Effect " + index + " purchased");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
NotEnoughCoinsObj.SetActive(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
float val;
|
|
|
|
IEnumerator startCoinShakeEffect(int oldValue, int newValue, float animTime)
|
|
|
|
{
|
|
|
|
float ct = 0;
|
|
|
|
float nt;
|
|
|
|
float tot = animTime;
|
|
|
|
coinTxt.transform.DOShakePosition(0.5f);
|
|
|
|
// coinTxt.GetComponent<Animation>().Play("textShake");
|
|
|
|
while (ct < tot)
|
|
|
|
{
|
|
|
|
ct += Time.deltaTime;
|
|
|
|
nt = ct / tot;
|
|
|
|
val = Mathf.Lerp(oldValue, newValue, nt);
|
|
|
|
coinTxt.text = ((int)(val)).ToString();
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
//coinTxt.GetComponent<Animation>().Stop();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[Header("Non Consumable")]
|
|
|
|
public GameObject AdsPurchasedWindow;
|
|
|
|
public GameObject adsBanner;
|
|
|
|
void RemoveAds()
|
|
|
|
{
|
|
|
|
DisplayAds(false);
|
|
|
|
}
|
|
|
|
void ShowAds()
|
|
|
|
{
|
|
|
|
DisplayAds(true);
|
|
|
|
|
|
|
|
}
|
|
|
|
void DisplayAds(bool x)
|
|
|
|
{
|
|
|
|
if (!x)
|
|
|
|
{
|
|
|
|
AdsPurchasedWindow.SetActive(true);
|
|
|
|
adsBanner.SetActive(false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AdsPurchasedWindow.SetActive(false);
|
|
|
|
adsBanner.SetActive(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[Header("Subscription")]
|
|
|
|
public GameObject subActivatedWindow;
|
|
|
|
public GameObject premiumBanner;
|
|
|
|
|
|
|
|
void ActivateElitePass()
|
|
|
|
{
|
|
|
|
setupElitePass(true);
|
|
|
|
}
|
|
|
|
void DeActivateElitePass()
|
|
|
|
{
|
|
|
|
setupElitePass(false);
|
|
|
|
}
|
|
|
|
void setupElitePass(bool x)
|
|
|
|
{
|
|
|
|
if (x)// active
|
|
|
|
{
|
|
|
|
subActivatedWindow.SetActive(true);
|
|
|
|
premiumBanner.SetActive(true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
subActivatedWindow.SetActive(false);
|
|
|
|
premiumBanner.SetActive(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
public class SkuDetails
|
|
|
|
{
|
|
|
|
public string productId;
|
|
|
|
public string type;
|
|
|
|
public string title;
|
|
|
|
public string name;
|
|
|
|
public string iconUrl;
|
|
|
|
public string description;
|
|
|
|
public string price;
|
|
|
|
public long price_amount_micros;
|
|
|
|
public string price_currency_code;
|
|
|
|
public string skuDetailsToken;
|
|
|
|
}
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
public class PayloadData
|
|
|
|
{
|
|
|
|
public string orderId;
|
|
|
|
public string packageName;
|
|
|
|
public string productId;
|
|
|
|
public long purchaseTime;
|
|
|
|
public int purchaseState;
|
|
|
|
public string purchaseToken;
|
|
|
|
public int quantity;
|
|
|
|
public bool acknowledged;
|
|
|
|
}
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
public class Payload
|
|
|
|
{
|
|
|
|
public string json;
|
|
|
|
public string signature;
|
|
|
|
public List<SkuDetails> skuDetails;
|
|
|
|
public PayloadData payloadData;
|
|
|
|
}
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
public class Data
|
|
|
|
{
|
|
|
|
public string Payload;
|
|
|
|
public string Store;
|
|
|
|
public string TransactionID;
|
|
|
|
}
|