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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class IronSourceSegment
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{
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public int age;
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public string gender = null;
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public int level;
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public int isPaying;
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public long userCreationDate;
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public double iapt;
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public string segmentName = null;
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public Dictionary<string,string> customs;
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public IronSourceSegment ()
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{
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customs = new Dictionary<string,string> ();
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age = -1;
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level = -1;
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isPaying = -1;
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userCreationDate = -1;
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iapt = 0;
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}
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public void setCustom(string key, string value){
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customs.Add (key, value);
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}
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public Dictionary<string,string> getSegmentAsDict ()
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{
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Dictionary<string,string> temp = new Dictionary<string,string> ();
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if (age != -1)
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temp.Add ("age", age + "");
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if (!string.IsNullOrEmpty(gender))
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temp.Add ("gender", gender);
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if (level != -1)
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temp.Add ("level", level + "");
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if (isPaying > -1 && isPaying < 2)
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temp.Add ("isPaying", isPaying + "");
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if (userCreationDate != -1)
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temp.Add ("userCreationDate", userCreationDate + "");
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if (!string.IsNullOrEmpty(segmentName))
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temp.Add ("segmentName", segmentName);
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if (iapt > 0)
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temp.Add ("iapt", iapt + "");
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Dictionary<string,string> result = temp.Concat (customs).GroupBy (d => d.Key).ToDictionary (d => d.Key, d => d.First ().Value);
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return result;
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}
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}
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