|
|
|
|
/*
|
|
|
|
|
http://www.cgsoso.com/forum-211-1.html
|
|
|
|
|
|
|
|
|
|
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
|
|
|
|
|
|
|
|
|
|
CGSOSO 主打游戏开发,影视设计等CG资源素材。
|
|
|
|
|
|
|
|
|
|
插件如若商用,请务必官网购买!
|
|
|
|
|
|
|
|
|
|
daily assets update for try.
|
|
|
|
|
|
|
|
|
|
U should buy the asset from home store if u use it in your project!
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
using MS;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
|
|
public class LevelDesignCell : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public Vector2Int pos;
|
|
|
|
|
|
|
|
|
|
public Image selectionImage;
|
|
|
|
|
|
|
|
|
|
public LevelCellData cellData;
|
|
|
|
|
|
|
|
|
|
public Cell cell;
|
|
|
|
|
|
|
|
|
|
public LevelDesignCell RightCell
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
Vector2Int v = pos + Vector2Int.right;
|
|
|
|
|
if (!IsValidIndex(v))
|
|
|
|
|
{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
return GetCellFromVector(v);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public LevelDesignCell LeftCell
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
Vector2Int v = pos + Vector2Int.left;
|
|
|
|
|
if (!IsValidIndex(v))
|
|
|
|
|
{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
return GetCellFromVector(v);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public LevelDesignCell TopCell
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
Vector2Int v = pos + Vector2Int.down;
|
|
|
|
|
if (!IsValidIndex(v))
|
|
|
|
|
{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
return GetCellFromVector(v);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public LevelDesignCell BottomCell
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
Vector2Int v = pos + Vector2Int.up;
|
|
|
|
|
if (!IsValidIndex(v))
|
|
|
|
|
{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
return GetCellFromVector(v);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
|
{
|
|
|
|
|
if (LevelDesigner.instance != null)
|
|
|
|
|
{
|
|
|
|
|
GetComponent<PointerEvent>().onLeftClick.AddListener(delegate
|
|
|
|
|
{
|
|
|
|
|
LevelDesigner.instance.OnButtonClick(this);
|
|
|
|
|
});
|
|
|
|
|
GetComponent<PointerEvent>().onRightClick.AddListener(delegate
|
|
|
|
|
{
|
|
|
|
|
LevelDesigner.instance.OnButtonClick(this);
|
|
|
|
|
LevelDesigner.instance.cellTypePopup.Open();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[ContextMenu("Update")]
|
|
|
|
|
public void UpdateCell()
|
|
|
|
|
{
|
|
|
|
|
if (cell != null)
|
|
|
|
|
{
|
|
|
|
|
UnityEngine.Object.Destroy(cell.gameObject);
|
|
|
|
|
}
|
|
|
|
|
cell = UnityEngine.Object.Instantiate(LevelDesigner.instance._cellPrefab[cellData.CellIndex], base.transform);
|
|
|
|
|
cell.SetLevelData(cellData);
|
|
|
|
|
cell.GetComponent<Image>().enabled = false;
|
|
|
|
|
cell.GetComponent<Button>().enabled = false;
|
|
|
|
|
cell.GetComponent<RectTransform>().sizeDelta = GetComponent<RectTransform>().sizeDelta;
|
|
|
|
|
cell.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void RemoveAllPipeColor()
|
|
|
|
|
{
|
|
|
|
|
cell.RemoveAllPipeColor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private bool IsValidIndex(Vector2Int v)
|
|
|
|
|
{
|
|
|
|
|
if (v.x < 0 || v.y < 0 || v.x >= LevelDesigner.instance.column || v.y >= LevelDesigner.instance.row)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
Cell cell = GetCellFromVector(v).cell;
|
|
|
|
|
if (cell.pipeCellType == CellType.Blank)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private LevelDesignCell GetCellFromVector(Vector2Int v)
|
|
|
|
|
{
|
|
|
|
|
int index = v.y * LevelDesigner.instance.column + v.x;
|
|
|
|
|
return LevelDesigner.instance.allCellList[index];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool HasSide(Side side)
|
|
|
|
|
{
|
|
|
|
|
foreach (Pipe pipe in cell.pipes)
|
|
|
|
|
{
|
|
|
|
|
if (pipe.R && side == Side.R)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (pipe.L && side == Side.L)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (pipe.T && side == Side.T)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (pipe.B && side == Side.B)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool HasAnyColor()
|
|
|
|
|
{
|
|
|
|
|
foreach (Pipe pipe in cell.pipes)
|
|
|
|
|
{
|
|
|
|
|
if (pipe.fillColor.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void FillColor(List<PipeColor> c, LevelDesignCell source, Side sourceSide)
|
|
|
|
|
{
|
|
|
|
|
if (cell.pipeCellType != CellType.Start)
|
|
|
|
|
{
|
|
|
|
|
foreach (Pipe pipe in cell.pipes)
|
|
|
|
|
{
|
|
|
|
|
if ((pipe.L && sourceSide == Side.R) || (pipe.R && sourceSide == Side.L) || (pipe.T && sourceSide == Side.B) || (pipe.B && sourceSide == Side.T))
|
|
|
|
|
{
|
|
|
|
|
if (pipe.AddColor(c) == 0)
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (pipe.L && LeftCell != null && LeftCell != source)
|
|
|
|
|
{
|
|
|
|
|
LeftCell.FillColor(c, this, Side.L);
|
|
|
|
|
}
|
|
|
|
|
if (pipe.R && RightCell != null && RightCell != source)
|
|
|
|
|
{
|
|
|
|
|
RightCell.FillColor(c, this, Side.R);
|
|
|
|
|
}
|
|
|
|
|
if (pipe.T && TopCell != null && TopCell != source)
|
|
|
|
|
{
|
|
|
|
|
TopCell.FillColor(c, this, Side.T);
|
|
|
|
|
}
|
|
|
|
|
if (pipe.B && BottomCell != null && BottomCell != source)
|
|
|
|
|
{
|
|
|
|
|
BottomCell.FillColor(c, this, Side.B);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|