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PlumberUltimateAds/Assets/2DxFX/Scripts/_2dxFX_FlameAdditive.cs

347 lines
10 KiB
C#

//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
//////////////////////////////////////////////
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
[AddComponentMenu("2DxFX/Standard/Flame Additive")]
[System.Serializable]
public class _2dxFX_FlameAdditive : MonoBehaviour
{
[HideInInspector] public Material ForceMaterial;
[HideInInspector] public bool ActiveChange = true;
private string shader = "2DxFX/Standard/FlameAdditive";
[HideInInspector] public Texture2D __MainTex2;
[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
[HideInInspector] [Range(-2f, 2f)] public float _Speed = 1f;
[HideInInspector] [Range(0f, 2f)] public float _Intensity = 1f;
[HideInInspector] public int ShaderChange = 0;
Material tempMaterial;
Material defaultMaterial;
SpriteRenderer CanvasSpriteRenderer; [HideInInspector] public bool ActiveUpdate = true;
Image CanvasImage;
void Awake()
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
void Start()
{
__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
ShaderChange = 0;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2);
}
else if (CanvasImage != null)
{
CanvasImage.material.SetTexture("_MainTex2", __MainTex2);
}
XUpdate();
}
public void CallUpdate()
{
XUpdate();
}
void Update()
{
if (ActiveUpdate) XUpdate();
}
void XUpdate()
{
if (CanvasImage == null)
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
}
if (CanvasSpriteRenderer == null)
{
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
if ((ShaderChange == 0) && (ForceMaterial != null))
{
ShaderChange = 1;
if (tempMaterial != null) DestroyImmediate(tempMaterial);
if (CanvasSpriteRenderer != null) CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
else if (CanvasImage != null) CanvasImage.material = ForceMaterial;
ForceMaterial.hideFlags = HideFlags.None;
ForceMaterial.shader = Shader.Find(shader);
ActiveChange = false;
}
if ((ForceMaterial == null) && (ShaderChange == 1))
{
if (tempMaterial != null) DestroyImmediate(tempMaterial);
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
ShaderChange = 0;
}
#if UNITY_EDITOR
string dfname = "";
if(CanvasSpriteRenderer != null) dfname= CanvasSpriteRenderer.sharedMaterial.shader.name;
if(CanvasImage != null)
{
Image img = CanvasImage;
if (img.material==null) dfname="Sprites/Default";
}
if (dfname == "Sprites/Default")
{
ForceMaterial.shader=Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
__MainTex2 = Resources.Load ("_2dxFX_FlameTXT") as Texture2D;
if(CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
CanvasSpriteRenderer.sharedMaterial.SetTexture ("_MainTex2", __MainTex2);
}
else if(CanvasImage != null)
{
Image img = CanvasImage;
if (img.material==null)
{
CanvasImage.material = ForceMaterial;
CanvasImage.material.SetTexture ("_MainTex2", __MainTex2);
}
}
}
#endif
if (ActiveChange)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", _Alpha);
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Speed", _Speed);
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Intensity", _Intensity);
}
else if (CanvasImage != null)
{
CanvasImage.material.SetFloat("_Alpha", _Alpha);
CanvasImage.material.SetFloat("_Intensity", _Intensity);
CanvasImage.material.SetFloat("_Speed", _Speed);
}
}
}
void OnDestroy()
{
/*
if (CanvasImage != null)
{
if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
}
*/
if ((Application.isPlaying == false) && (Application.isEditor == true))
{
if (tempMaterial != null) DestroyImmediate(tempMaterial);
if (gameObject.activeSelf && defaultMaterial != null)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
}
void OnDisable()
{
/*
if (CanvasImage () != null)
{
if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
}
*/
if (gameObject.activeSelf && defaultMaterial != null)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
void OnEnable()
{
/*
if (CanvasImage != null)
{
if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
}
*/
if (defaultMaterial == null)
{
defaultMaterial = new Material(Shader.Find("Sprites/Default"));
}
if (ForceMaterial == null)
{
ActiveChange = true;
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
}
else
{
ForceMaterial.shader = Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = ForceMaterial;
}
__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
}
if (__MainTex2)
{
__MainTex2.wrapMode = TextureWrapMode.Repeat;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2);
}
else if (CanvasImage != null)
{
CanvasImage.material.SetTexture("_MainTex2", __MainTex2);
}
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(_2dxFX_FlameAdditive)),CanEditMultipleObjects]
public class _2dxFX_FlameAdditive_Editor : Editor
{
private SerializedObject m_object;
public void OnEnable()
{
m_object = new SerializedObject(targets);
}
public override void OnInspectorGUI()
{
m_object.Update();
DrawDefaultInspector();
_2dxFX_FlameAdditive _2dxScript = (_2dxFX_FlameAdditive)target;
Texture2D icon = Resources.Load ("2dxfxinspector") as Texture2D;
if (icon)
{
Rect r;
float ih=icon.height;
float iw=icon.width;
float result=ih/iw;
float w=Screen.width;
result=result*w;
r = GUILayoutUtility.GetRect(ih, result);
EditorGUI.DrawTextureTransparent(r,icon);
}
EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only"));
EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
if (_2dxScript.ForceMaterial == null)
{
_2dxScript.ActiveChange = true;
}
else
{
if(GUILayout.Button("Remove Shared Material"))
{
_2dxScript.ForceMaterial= null;
_2dxScript.ShaderChange = 1;
_2dxScript.ActiveChange = true;
_2dxScript.CallUpdate();
}
EditorGUILayout.PropertyField (m_object.FindProperty ("ActiveChange"), new GUIContent ("Change Material Property", "Change The Material Property"));
}
if (_2dxScript.ActiveChange)
{
EditorGUILayout.BeginVertical("Box");
Texture2D icone = Resources.Load ("2dxfx-icon-time") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_Speed"), new GUIContent("Speed", icone, "Change the speed of the flame"));
icone = Resources.Load ("2dxfx-icon-value") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_Intensity"), new GUIContent("_Intensity", icone, "Change the speed of the flame"));
EditorGUILayout.BeginVertical("Box");
icone = Resources.Load ("2dxfx-icon-fade") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
}
m_object.ApplyModifiedProperties();
}
}
#endif