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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AllIn1SpriteShader
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{
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public class Demo2AutoScroll : MonoBehaviour
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{
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private Transform[] children;
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public float totalTime;
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public GameObject sceneDescription = null;
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void Start()
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{
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sceneDescription.SetActive(false);
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Camera.main.fieldOfView = 60f;
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children = GetComponentsInChildren<Transform>();
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for (int i = 0; i < children.Length; i++)
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{
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if (children[i].gameObject != gameObject)
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{
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children[i].gameObject.SetActive(false);
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children[i].localPosition = Vector3.zero;
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}
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}
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totalTime = totalTime / (float)children.Length;
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StartCoroutine(ScrollElements());
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}
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IEnumerator ScrollElements()
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{
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int i = 0;
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while (true)
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{
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if (children[i].gameObject == gameObject)
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{
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i = (i + 1) % children.Length;
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continue;
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}
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children[i].gameObject.SetActive(true);
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yield return new WaitForSeconds(totalTime);
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children[i].gameObject.SetActive(false);
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i = (i + 1) % children.Length;
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}
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}
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}
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}
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