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using System.IO;
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using UnityEditor;
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[CustomEditor(typeof(IronSourceMediatedNetworkSettings))]
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public class IronSourceMediatedNetworkSettingsInspector : UnityEditor.Editor
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{
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private static IronSourceMediatedNetworkSettings ironSourceMediatedNetworkSettings;
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public static IronSourceMediatedNetworkSettings IronSourceMediatedNetworkSettings
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{
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get
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{
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if (ironSourceMediatedNetworkSettings == null)
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{
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ironSourceMediatedNetworkSettings = AssetDatabase.LoadAssetAtPath<IronSourceMediatedNetworkSettings>(IronSourceMediatedNetworkSettings.MEDIATION_SETTINGS_ASSET_PATH);
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if (ironSourceMediatedNetworkSettings == null)
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{
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IronSourceMediatedNetworkSettings asset = CreateInstance<IronSourceMediatedNetworkSettings>();
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Directory.CreateDirectory(IronSourceConstants.IRONSOURCE_RESOURCES_PATH);
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AssetDatabase.CreateAsset(asset, IronSourceMediatedNetworkSettings.MEDIATION_SETTINGS_ASSET_PATH);
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ironSourceMediatedNetworkSettings = asset;
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}
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}
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return ironSourceMediatedNetworkSettings;
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}
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}
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}
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