|
|
|
|
#if UNITY_IOS
|
|
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using UnityEditor.Callbacks;
|
|
|
|
|
using UnityEditor.iOS.Xcode;
|
|
|
|
|
using System;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text.RegularExpressions;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
|
|
|
|
|
namespace IronSource.Editor
|
|
|
|
|
{
|
|
|
|
|
public class IronSourceBuildPostprocessor
|
|
|
|
|
{
|
|
|
|
|
[PostProcessBuild]
|
|
|
|
|
public static void OnPostprocessBuild (BuildTarget buildTarget, string buildPath)
|
|
|
|
|
{
|
|
|
|
|
if (buildTarget == BuildTarget.iOS) {
|
|
|
|
|
string projectPath = buildPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
|
|
|
|
|
string dirpath = Application.dataPath + "/IronSource/Editor/";
|
|
|
|
|
string currentNamespace = MethodBase.GetCurrentMethod().DeclaringType.Namespace;
|
|
|
|
|
|
|
|
|
|
updateProject (buildTarget, projectPath);
|
|
|
|
|
|
|
|
|
|
if (Directory.Exists (dirpath)) {
|
|
|
|
|
//Match the classes that has "Settings" in their name, and don't start with "I"
|
|
|
|
|
var files = Directory.GetFiles (dirpath, "*.cs", SearchOption.TopDirectoryOnly).Where (file => Regex.IsMatch (Path.GetFileName (file), "^(?!(IAdapter|IronSource)).+Settings.*$"));
|
|
|
|
|
|
|
|
|
|
//Go over all the adapter settings classes, and call their updateProject method
|
|
|
|
|
foreach (string file in files) {
|
|
|
|
|
string classname = Path.GetFileNameWithoutExtension (file);
|
|
|
|
|
|
|
|
|
|
if (!String.IsNullOrEmpty (classname)) {
|
|
|
|
|
IAdapterSettings adapter = (IAdapterSettings)Activator.CreateInstance (Type.GetType (currentNamespace + "." + classname));
|
|
|
|
|
adapter.updateProject (buildTarget, projectPath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Debug.Log ("IronSource build postprocessor finished");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void updateProject (BuildTarget buildTarget, string projectPath)
|
|
|
|
|
{
|
|
|
|
|
Debug.Log ("IronSource - Update project for IronSource");
|
|
|
|
|
|
|
|
|
|
PBXProject project = new PBXProject ();
|
|
|
|
|
project.ReadFromString (File.ReadAllText (projectPath));
|
|
|
|
|
|
|
|
|
|
string targetId;
|
|
|
|
|
#if UNITY_2019_3_OR_NEWER
|
|
|
|
|
targetId = project.GetUnityMainTargetGuid();
|
|
|
|
|
#else
|
|
|
|
|
targetId = project.TargetGuidByName(PBXProject.GetUnityTargetName());
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Required System Frameworks
|
|
|
|
|
project.AddFrameworkToProject (targetId, "AdSupport.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "AudioToolbox.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "AVFoundation.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "CoreGraphics.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "CoreMedia.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "CoreTelephony.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "CoreVideo.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "CFNetwork.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "Foundation.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "MobileCoreServices.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "QuartzCore.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "Security.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "StoreKit.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "SystemConfiguration.framework", false);
|
|
|
|
|
project.AddFrameworkToProject (targetId, "WebKit.framework", false);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
project.AddFileToBuild (targetId, project.AddFile ("usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
|
|
|
|
|
|
|
|
|
|
// Custom Link Flag
|
|
|
|
|
project.AddBuildProperty (targetId, "OTHER_LDFLAGS", "-ObjC");
|
|
|
|
|
|
|
|
|
|
File.WriteAllText (projectPath, project.WriteToString ());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|