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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class CtrPanel : MonoBehaviour
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{
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private int page = 0;
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private List<GameObject> panels = new List<GameObject>();
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public TextMeshProUGUI textTitle;
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public Transform panelTransform;
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private bool isReady = false;
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public GameObject arrowBack;
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public GameObject arrowNext;
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private void Start()
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{
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textTitle = transform.GetComponentInChildren<TextMeshProUGUI>();
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foreach (Transform t in panelTransform)
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{
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panels.Add(t.gameObject);
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}
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isReady = true;
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SetTitle();
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}
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void Update()
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{
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if (panels.Count <= 0 || !isReady) return;
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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Click_Prev();
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}
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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Click_Next();
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}
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}
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//이전
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public void Click_Prev()
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{
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if (page <= 0 || !isReady) return;
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panels[page].SetActive(false);
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page--;
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panels[page].SetActive(true);
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textTitle.text = panels[page].name;
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SetTitle();
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}
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//다음
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public void Click_Next()
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{
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if (page >= panels.Count - 1) return;
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panels[page].SetActive(false);
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page++;
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panels[page].SetActive(true);
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SetTitle();
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}
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//하단 제목 설정
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private void SetTitle()
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{
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if (page >= panels.Count-1)
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{
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arrowBack.SetActive(true);
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arrowNext.SetActive(false);
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}
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else if(page <= 0)
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{
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arrowBack.SetActive(false);
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arrowNext.SetActive(true);
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}
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else
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{
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arrowBack.SetActive(true);
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arrowNext.SetActive(true);
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}
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textTitle.text = panels[page].name;
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}
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}
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