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PlumberUltimateAds/Assets/Scripts/LeanTest.cs

114 lines
2.7 KiB
C#

2 months ago
/*
http://www.cgsoso.com/forum-211-1.html
CG Unity3d Unity3d VIP
CGSOSO CG
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using UnityEngine;
public class LeanTest
{
public static int expected;
private static int tests;
private static int passes;
public static float timeout = 15f;
public static bool timeoutStarted;
public static bool testsFinished;
public static void debug(string name, bool didPass, string failExplaination = null)
{
expect(didPass, name, failExplaination);
}
public static void expect(bool didPass, string definition, string failExplaination = null)
{
float num = printOutLength(definition);
int totalWidth = 40 - (int)(num * 1.05f);
string text = string.Empty.PadRight(totalWidth, "_"[0]);
string text2 = formatB(definition) + " " + text + " [ " + ((!didPass) ? formatC("fail", "red") : formatC("pass", "green")) + " ]";
if (!didPass && failExplaination != null)
{
text2 = text2 + " - " + failExplaination;
}
UnityEngine.Debug.Log(text2);
if (didPass)
{
passes++;
}
tests++;
if (tests == expected && !testsFinished)
{
overview();
}
else if (tests > expected)
{
UnityEngine.Debug.Log(formatB("Too many tests for a final report!") + " set LeanTest.expected = " + tests);
}
if (!timeoutStarted)
{
timeoutStarted = true;
GameObject gameObject = new GameObject();
gameObject.name = "~LeanTest";
LeanTester leanTester = gameObject.AddComponent(typeof(LeanTester)) as LeanTester;
leanTester.timeout = timeout;
gameObject.hideFlags = HideFlags.HideAndDontSave;
}
}
public static string padRight(int len)
{
string text = string.Empty;
for (int i = 0; i < len; i++)
{
text += "_";
}
return text;
}
public static float printOutLength(string str)
{
float num = 0f;
for (int i = 0; i < str.Length; i++)
{
num = ((str[i] != "I"[0]) ? ((str[i] != "J"[0]) ? (num + 1f) : (num + 0.85f)) : (num + 0.5f));
}
return num;
}
public static string formatBC(string str, string color)
{
return formatC(formatB(str), color);
}
public static string formatB(string str)
{
return "<b>" + str + "</b>";
}
public static string formatC(string str, string color)
{
return "<color=" + color + ">" + str + "</color>";
}
public static void overview()
{
testsFinished = true;
int num = expected - passes;
string text = (num <= 0) ? (string.Empty + num) : formatBC(string.Empty + num, "red");
UnityEngine.Debug.Log(formatB("Final Report:") + " _____________________ PASSED: " + formatBC(string.Empty + passes, "green") + " FAILED: " + text + " ");
}
}