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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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//using GoogleMobileAds.Api;
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using UnityEngine;
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using UnityEngine.Events;
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public class RewardedVideoButton : MonoBehaviour
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{
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private const string ACTION_NAME = "rewarded_video";
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public UnityEvent onRewarded;
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private void OnEnable()
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{
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Timer.Schedule(this, 0.1f, AddEvents);
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}
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private void AddEvents()
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{
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IronSourceRewardedVideoEvents.onAdRewardedEvent += HandleRewardBasedVideoRewarded;
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//if (AdmobController.instance.rewardBasedVideo != null)
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//{
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// AdmobController.instance.rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
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//}
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}
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public void OnClick()
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{
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if (IsAdAvailable())
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{
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IronSource.Agent.showRewardedVideo();
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}
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else
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{
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Toast.instance.ShowMessage("Ad is not available now, please wait..");
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}
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Sound.instance.PlayButton();
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}
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public void HandleRewardBasedVideoRewarded(IronSourcePlacement ironSourcePlacement, IronSourceAdInfo ironSourceAdInfo)
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{
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onRewarded.Invoke();
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}
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//public void HandleRewardBasedVideoRewarded(object sender, Reward args)
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//{
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// onRewarded.Invoke();
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//}
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public bool IsAdAvailable()
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{
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return AdmobController.isRewardedAdAvailable;
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}
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private void OnDisable()
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{
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IronSourceRewardedVideoEvents.onAdRewardedEvent -= HandleRewardBasedVideoRewarded;
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//if (AdmobController.instance.rewardBasedVideo != null)
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//{
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// AdmobController.instance.rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
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//}
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}
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}
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