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PlumberUltimateAds/Assets/PlayFabSDK/Economy/PlayFabEconomyInstanceAPI.cs

612 lines
48 KiB
C#

2 months ago
#if !DISABLE_PLAYFABENTITY_API
using System;
using System.Collections.Generic;
using PlayFab.EconomyModels;
using PlayFab.Internal;
using PlayFab.SharedModels;
namespace PlayFab
{
/// <summary>
/// API methods for managing the catalog. Inventory manages in-game assets for any given entity.
/// </summary>
public class PlayFabEconomyInstanceAPI : IPlayFabInstanceApi
{
public readonly PlayFabApiSettings apiSettings = null;
public readonly PlayFabAuthenticationContext authenticationContext = null;
public PlayFabEconomyInstanceAPI(PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
authenticationContext = context;
}
public PlayFabEconomyInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
{
if (context == null)
throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
apiSettings = settings;
authenticationContext = context;
}
/// <summary>
/// Verify entity login.
/// </summary>
public bool IsEntityLoggedIn()
{
return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
}
/// <summary>
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
/// </summary>
public void ForgetAllCredentials()
{
if (authenticationContext != null)
{
authenticationContext.ForgetAllCredentials();
}
}
/// <summary>
/// Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.
/// </summary>
public void AddInventoryItems(AddInventoryItemsRequest request, Action<AddInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/AddInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Creates a new item in the working catalog using provided metadata.
/// </summary>
public void CreateDraftItem(CreateDraftItemRequest request, Action<CreateDraftItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/CreateDraftItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded
/// content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info
/// around uploading content can be found here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters
/// </summary>
public void CreateUploadUrls(CreateUploadUrlsRequest request, Action<CreateUploadUrlsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/CreateUploadUrls", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.
/// </summary>
public void DeleteEntityItemReviews(DeleteEntityItemReviewsRequest request, Action<DeleteEntityItemReviewsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/DeleteEntityItemReviews", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Delete an Inventory Collection. More information about Inventory Collections can be found here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections
/// </summary>
public void DeleteInventoryCollection(DeleteInventoryCollectionRequest request, Action<DeleteInventoryCollectionResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/DeleteInventoryCollection", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Delete inventory items
/// </summary>
public void DeleteInventoryItems(DeleteInventoryItemsRequest request, Action<DeleteInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/DeleteInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Removes an item from working catalog and all published versions from the public catalog.
/// </summary>
public void DeleteItem(DeleteItemRequest request, Action<DeleteItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/DeleteItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is
/// also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items
/// counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced
/// RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.
/// </summary>
public void ExecuteInventoryOperations(ExecuteInventoryOperationsRequest request, Action<ExecuteInventoryOperationsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/ExecuteInventoryOperations", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the
/// response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the
/// pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime
/// within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.
/// </summary>
public void ExecuteTransferOperations(ExecuteTransferOperationsRequest request, Action<ExecuteTransferOperationsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/ExecuteTransferOperations", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10
/// seconds for this API. More information about the Catalog Config can be found here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings
/// </summary>
public void GetCatalogConfig(GetCatalogConfigRequest request, Action<GetCatalogConfigResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetCatalogConfig", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem
/// does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note
/// that item references data is cached and may take a few moments for changes to propagate.
/// </summary>
public void GetDraftItem(GetDraftItemRequest request, Action<GetDraftItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetDraftItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.
/// GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.
/// </summary>
public void GetDraftItems(GetDraftItemsRequest request, Action<GetDraftItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetDraftItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at
/// once. You can use continuation tokens to paginate through results that return greater than the limit.
/// GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.
/// </summary>
public void GetEntityDraftItems(GetEntityDraftItemsRequest request, Action<GetEntityDraftItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetEntityDraftItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update
/// in near real time with delays within a few seconds.
/// </summary>
public void GetEntityItemReview(GetEntityItemReviewRequest request, Action<GetEntityItemReviewResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetEntityItemReview", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can
/// use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for
/// new collection Ids to show up.
/// </summary>
public void GetInventoryCollectionIds(GetInventoryCollectionIdsRequest request, Action<GetInventoryCollectionIdsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/GetInventoryCollectionIds", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get current inventory items.
/// </summary>
public void GetInventoryItems(GetInventoryItemsRequest request, Action<GetInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/GetInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime
/// within 1 day of the request by passing the TransactionToken to the this API.
/// </summary>
public void GetInventoryOperationStatus(GetInventoryOperationStatusRequest request, Action<GetInventoryOperationStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/GetInventoryOperationStatus", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when
/// trying to get recent item updates. However, please note that item references data is cached and may take a few moments
/// for changes to propagate.
/// </summary>
public void GetItem(GetItemRequest request, Action<GetItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at
/// once. You can use continuation tokens to paginate through results that return greater than the limit. This API is
/// intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300
/// seconds and Title Entities limited to 100 requests in 10 seconds.
/// </summary>
public void GetItemContainers(GetItemContainersRequest request, Action<GetItemContainersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItemContainers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Gets the moderation state for an item, including the concern category and string reason. More information about
/// moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation
/// </summary>
public void GetItemModerationState(GetItemModerationStateRequest request, Action<GetItemModerationStateResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItemModerationState", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Gets the status of a publish of an item.
/// </summary>
public void GetItemPublishStatus(GetItemPublishStatusRequest request, Action<GetItemPublishStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItemPublishStatus", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near
/// real time with delays within a few seconds.
/// </summary>
public void GetItemReviews(GetItemReviewsRequest request, Action<GetItemReviewsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItemReviews", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update
/// data coming within 15 minutes.
/// </summary>
public void GetItemReviewSummary(GetItemReviewSummaryRequest request, Action<GetItemReviewSummaryResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItemReviewSummary", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of
/// the Catalog and should be used when trying to get recent item updates. However, please note that item references data is
/// cached and may take a few moments for changes to propagate.
/// </summary>
public void GetItems(GetItemsRequest request, Action<GetItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/GetItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Gets the access tokens.
/// </summary>
public void GetMicrosoftStoreAccessTokens(GetMicrosoftStoreAccessTokensRequest request, Action<GetMicrosoftStoreAccessTokensResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/GetMicrosoftStoreAccessTokens", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to
/// paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than
/// getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.
/// </summary>
public void GetTransactionHistory(GetTransactionHistoryRequest request, Action<GetTransactionHistoryResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/GetTransactionHistory", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API
/// to track the state of the item publish.
/// </summary>
public void PublishDraftItem(PublishDraftItemRequest request, Action<PublishDraftItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/PublishDraftItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is
/// uncapped.
/// </summary>
public void PurchaseInventoryItems(PurchaseInventoryItemsRequest request, Action<PurchaseInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/PurchaseInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemAppleAppStoreInventoryItems(RedeemAppleAppStoreInventoryItemsRequest request, Action<RedeemAppleAppStoreInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemAppleAppStoreInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemGooglePlayInventoryItems(RedeemGooglePlayInventoryItemsRequest request, Action<RedeemGooglePlayInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemGooglePlayInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemMicrosoftStoreInventoryItems(RedeemMicrosoftStoreInventoryItemsRequest request, Action<RedeemMicrosoftStoreInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemMicrosoftStoreInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemNintendoEShopInventoryItems(RedeemNintendoEShopInventoryItemsRequest request, Action<RedeemNintendoEShopInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemNintendoEShopInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemPlayStationStoreInventoryItems(RedeemPlayStationStoreInventoryItemsRequest request, Action<RedeemPlayStationStoreInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemPlayStationStoreInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Redeem items.
/// </summary>
public void RedeemSteamInventoryItems(RedeemSteamInventoryItemsRequest request, Action<RedeemSteamInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/RedeemSteamInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Submit a report for an item, indicating in what way the item is inappropriate.
/// </summary>
public void ReportItem(ReportItemRequest request, Action<ReportItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/ReportItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Submit a report for a review
/// </summary>
public void ReportItemReview(ReportItemReviewRequest request, Action<ReportItemReviewResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/ReportItemReview", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Creates or updates a review for the specified item. More information around the caching surrounding item ratings and
/// reviews can be found here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching
/// </summary>
public void ReviewItem(ReviewItemRequest request, Action<ReviewItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/ReviewItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Executes a search against the public catalog using the provided search parameters and returns a set of paginated
/// results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should
/// use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be
/// found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search
/// </summary>
public void SearchItems(SearchItemsRequest request, Action<SearchItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/SearchItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Sets the moderation state for an item, including the concern category and string reason. More information about
/// moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation
/// </summary>
public void SetItemModerationState(SetItemModerationStateRequest request, Action<SetItemModerationStateResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/SetItemModerationState", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Submit a vote for a review, indicating whether the review was helpful or unhelpful.
/// </summary>
public void SubmitItemReviewVote(SubmitItemReviewVoteRequest request, Action<SubmitItemReviewVoteResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/SubmitItemReviewVote", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Subtract inventory items.
/// </summary>
public void SubtractInventoryItems(SubtractInventoryItemsRequest request, Action<SubtractInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/SubtractInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Submit a request to takedown one or more reviews.
/// </summary>
public void TakedownItemReviews(TakedownItemReviewsRequest request, Action<TakedownItemReviewsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/TakedownItemReviews", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not
/// complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =
/// 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the
/// TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found
/// here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items
/// </summary>
public void TransferInventoryItems(TransferInventoryItemsRequest request, Action<TransferInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/TransferInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10
/// seconds for this API. More information about the Catalog Config can be found here:
/// https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings
/// </summary>
public void UpdateCatalogConfig(UpdateCatalogConfigRequest request, Action<UpdateCatalogConfigResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/UpdateCatalogConfig", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Update the metadata for an item in the working catalog.
/// </summary>
public void UpdateDraftItem(UpdateDraftItemRequest request, Action<UpdateDraftItemResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Catalog/UpdateDraftItem", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
/// <summary>
/// Update inventory items
/// </summary>
public void UpdateInventoryItems(UpdateInventoryItemsRequest request, Action<UpdateInventoryItemsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Inventory/UpdateInventoryItems", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
}
}
}
#endif