You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
91 lines
2.1 KiB
Plaintext
91 lines
2.1 KiB
Plaintext
2 months ago
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
||
|
/// http://unity3D.vetasoft.com/ //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX/AL/PixelDie"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||
|
[HideInInspector] _MainTex2 ("Pattern (RGB)", 2D) = "white" {}
|
||
|
[HideInInspector] _Alpha ("Alpha", Range (0,1)) = 1.0
|
||
|
[HideInInspector] _Color ("Tint", Color) = (1,1,1,1)
|
||
|
[HideInInspector] _Value1 ("_Value1", Range (0,1)) = 0
|
||
|
[HideInInspector] _Value2 ("_Value2", Range (0,1)) = 0
|
||
|
[HideInInspector] _Value3 ("_Value3", Range (0,1)) = 0
|
||
|
[HideInInspector] _Value4 ("_Value4", Range (0,1)) = 0
|
||
|
[HideInInspector] _Value5 ("_Value5", Range (0,1)) = 0
|
||
|
_Alpha ("Alpha", Range (0,1)) = 1.0
|
||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
||
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
||
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
||
|
[HideInInspector]_Z("_Z", Float) = 0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"IgnoreProjector" = "True"
|
||
|
"RenderType" = "TransparentCutout"
|
||
|
"PreviewType" = "Plane"
|
||
|
"CanUseSpriteAtlas" = "True"
|
||
|
}
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite [_Z]
|
||
|
BlendOp [_BlendOp]
|
||
|
Blend [_SrcBlend] [_DstBlend]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
sampler2D _MainTex2;
|
||
|
float4 _Color;
|
||
|
float _Alpha;
|
||
|
float _Value1;
|
||
|
float _Value2;
|
||
|
float _Value3;
|
||
|
float _Value4;
|
||
|
float _Value5;
|
||
|
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
float4 color;
|
||
|
};
|
||
|
|
||
|
void vert(inout appdata_full v, out Input o)
|
||
|
{
|
||
|
v.vertex = UnityPixelSnap(v.vertex);
|
||
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
||
|
o.color = v.color * _Color;
|
||
|
}
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutput o)
|
||
|
{
|
||
|
|
||
|
|
||
|
float2 uv=IN.uv_MainTex;
|
||
|
float4 t2 = tex2D(_MainTex2, float2(uv.x,uv.y));
|
||
|
t2.rgb= smoothstep(t2.rgb, t2.rgb+0.5, _Value1*1.2);
|
||
|
float r= 1-t2.r;
|
||
|
float4 t = tex2D(_MainTex, float2(uv.x*r,uv.y*r))*IN.color;
|
||
|
t.a*=r;
|
||
|
t.b+=t2.g;
|
||
|
t.b+=_Value1*4;
|
||
|
t.rg+=(1-r)*2;
|
||
|
float4 v= float4(t.rgb,t.a*(1-_Alpha));
|
||
|
|
||
|
o.Albedo = v.rgb * v.a;
|
||
|
o.Alpha = v.a;
|
||
|
clip(o.Alpha-0.05);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
Fallback "Sprites/Default"
|
||
|
}
|