You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
2 months ago
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
||
|
/// http://unity3D.vetasoft.com/ //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX/AL/GrassFX"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||
|
_Color("_Color", Color) = (1,1,1,1)
|
||
|
_Distortion("Distortion", Range(0,1)) = 0
|
||
|
_Wind("_Wind", Range(0.0, 10.0)) = 1
|
||
|
_Wind2("_Wind2", Range(0.0, 10.0)) = 1
|
||
|
_Alpha("Alpha", Range(0,1)) = 1.0
|
||
|
_Speed("Speed", Range(0,1)) = 1.0
|
||
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
||
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
||
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
||
|
[HideInInspector]_Z("_Z", Float) = 0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"IgnoreProjector" = "True"
|
||
|
"RenderType" = "TransparentCutout"
|
||
|
"PreviewType" = "Plane"
|
||
|
"CanUseSpriteAtlas" = "True"
|
||
|
}
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite[_Z]
|
||
|
BlendOp[_BlendOp]
|
||
|
Blend[_SrcBlend][_DstBlend]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
||
|
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float _Distortion;
|
||
|
float _Wind;
|
||
|
float _Wind2;
|
||
|
float _Alpha;
|
||
|
float _Speed;
|
||
|
float4 _Color;
|
||
|
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
float4 color;
|
||
|
};
|
||
|
|
||
|
void vert(inout appdata_full v, out Input o)
|
||
|
{
|
||
|
v.vertex = UnityPixelSnap(v.vertex);
|
||
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
||
|
o.color = v.color * _Color;
|
||
|
}
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutput o)
|
||
|
{
|
||
|
|
||
|
float2 uv = IN.uv_MainTex;
|
||
|
float time = _Time * 8 * _Speed;
|
||
|
|
||
|
float sn = uv.x + _Wind;
|
||
|
float sy = uv.y / _Distortion;
|
||
|
uv.x = abs(lerp(uv.x,sn,sy));
|
||
|
uv.x = fmod(uv.x,1);
|
||
|
|
||
|
|
||
|
float4 rcol = tex2D(_MainTex, uv)*IN.color;
|
||
|
rcol.a = rcol.a * 1 - _Alpha;
|
||
|
|
||
|
|
||
|
o.Albedo = rcol.rgb * rcol.a;
|
||
|
o.Alpha = rcol.a;
|
||
|
|
||
|
clip(o.Alpha - 0.05);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
Fallback "Transparent/VertexLit"
|
||
|
}
|