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PlumberUltimateAds/Assets/Scripts/AdmobController.cs

256 lines
8.6 KiB
C#

5 months ago
/*
http://www.cgsoso.com/forum-211-1.html
CG Unity3d Unity3d VIP
CGSOSO CG
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
//using GoogleMobileAds.Api;
using System;
using UnityEngine;
public class AdmobController : MonoBehaviour
{
private static AdmobController instance;
public static bool isRewardedAdAvailable = false;
public static bool isInterAdAvailable = false;
public static AdmobController Instance
{
get { return instance; }
}
private void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(this.gameObject);
}
else
{
Destroy(gameObject);
}
}
public void Start()
{
#if UNITY_ANDROID
string appKey = "85460dcd";
#elif UNITY_IPHONE
string appKey = "8545d445";
#else
string appKey = "unexpected_platform";
#endif
Debug.Log("unity-script: IronSource.Agent.validateIntegration");
IronSource.Agent.validateIntegration();
IronSource.Agent.setConsent(true);
Debug.Log("unity-script: unity version" + IronSource.unityVersion());
// SDK init
Debug.Log("unity-script: IronSource.Agent.init");
IronSource.Agent.init(appKey);
}
void OnEnable()
{
//Add Init Event
Squashed commit of the following: commit 761fe0f0e39341baeea362d1a24b85307c6533bf Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 17:30:04 2024 +0500 Fixed some spash issues commit a29c5d792ee1e70828ca21d11b1d0e8b57194d3b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:57:44 2024 +0500 Fixed Splash issue commit 4000ab25110d0593dfe5ad5eea81a4109a744464 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:00:08 2024 +0500 fixed spalsh issue commit df377a68259ee183783ce1d898258a26e9f7e6de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:59:51 2024 +0500 Reapply "Fixed Splash Animation" This reverts commit b13733598e066c087cc1835f0e566d9fc6e4ebb3. commit b13733598e066c087cc1835f0e566d9fc6e4ebb3 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:39:51 2024 +0500 Revert "Fixed Splash Animation" This reverts commit 7ca6548075765db1bc2f62015ffec7fecb6235de. commit 7ca6548075765db1bc2f62015ffec7fecb6235de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 17:19:40 2024 +0500 Fixed Splash Animation commit ec93b630739611fe012cd30c081421d4f63f3395 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 16:52:15 2024 +0500 Added New Pipes commit 47925d7b4d767d72f41a8e24b2728645a6444771 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:08:10 2024 +0500 Some indentation commit 0c342ac10c38154817b2e11f05821b0f1a1ea674 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:07:14 2024 +0500 Increased Level Cell Size commit f3a7e3ed5a1ae97a6aae36cd9e1c87f206a1488c Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:02:58 2024 +0500 Revert "Increased Cell size" This reverts commit 6e4c1672ba8e63276cfe45afed9af56abb7668de. commit 6e4c1672ba8e63276cfe45afed9af56abb7668de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:48:28 2024 +0500 Increased Cell size commit dce666657f57307688c7633084330aec07052f78 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:36:13 2024 +0500 Added Ranked Up Screen commit d4883314781598c9a3444930ac0a956b1b088890 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 14:13:54 2024 +0500 Added new Level Complete Screen commit 1ef6d7cf34773c89b12723f99e26b6aa6043745a Author: TG9six <totalgamer.tg.x@gmail.com> Date: Mon Oct 14 12:04:04 2024 +0400 UI improved Level selection change anchoring improved commit ea8f9899e856e021978159125a8e782bd0cf3a53 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 21:05:40 2024 +0500 All UI Done commit d656fb09a601bc57f1e6d004b83256ce26e59d97 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 19:15:22 2024 +0500 Added Level Screen commit f131e38a6b7ea830ae6816df16d148bbf3847dcd Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 17:13:26 2024 +0500 Gameplay UI Done commit a695895c90522a7208abfa9edc07040021362799 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 16:36:09 2024 +0500 Added all gameplay UI commit ab259bf005c7dc1bf01cc334da9b5dd701818496 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 11:21:47 2024 +0500 Added Level Type Selection Screen commit 8cebd78cfeec4fea53a38687d8c244c8ff08f15b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 21:33:27 2024 +0500 Added RateUs commit 901e44afafb7b0bca1209df744d9a0be1012cd0b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 20:56:50 2024 +0500 Before addiung unity figma bridge commit bdc01bcb186e1714d5b7efa061418e979b926312 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 19:36:39 2024 +0500 Added Settings menu commit 85b53482054a0f4831dc62ca805dbc8a96e474e5 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 19:13:39 2024 +0500 Added Main Menu Screen commit a80c82c82f91563ea3a06a5d7cb4219dc9520b14 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 17:26:31 2024 +0500 Added new main menu UI commit 833a599da1496f33d46bd2f32457ad2b16f6bd9d Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 13:22:52 2024 +0500 Added MainMenu Animation
4 months ago
//IronSourceEvents.onSdkInitializationCompletedEvent += SdkInitializationCompletedEvent;
////Add ImpressionSuccess Event
//IronSourceEvents.onImpressionDataReadyEvent += ImpressionDataReadyEvent;
////Add AdInfo Rewarded Video Events
//IronSourceRewardedVideoEvents.onAdOpenedEvent += RewardedVideoOnAdOpenedEvent;
//IronSourceRewardedVideoEvents.onAdClosedEvent += RewardedVideoOnAdClosedEvent;
//IronSourceRewardedVideoEvents.onAdAvailableEvent += RewardedVideoOnAdAvailable;
//IronSourceRewardedVideoEvents.onAdUnavailableEvent += RewardedVideoOnAdUnavailable;
//IronSourceRewardedVideoEvents.onAdShowFailedEvent += RewardedVideoOnAdShowFailedEvent;
//IronSourceRewardedVideoEvents.onAdRewardedEvent += RewardedVideoOnAdRewardedEvent;
//IronSourceRewardedVideoEvents.onAdClickedEvent += RewardedVideoOnAdClickedEvent;
////Add AdInfo Interstitial Events
//IronSourceInterstitialEvents.onAdReadyEvent += InterstitialOnAdReadyEvent;
//IronSourceInterstitialEvents.onAdLoadFailedEvent += InterstitialOnAdLoadFailed;
//IronSourceInterstitialEvents.onAdOpenedEvent += InterstitialOnAdOpenedEvent;
//IronSourceInterstitialEvents.onAdClickedEvent += InterstitialOnAdClickedEvent;
//IronSourceInterstitialEvents.onAdShowSucceededEvent += InterstitialOnAdShowSucceededEvent;
//IronSourceInterstitialEvents.onAdShowFailedEvent += InterstitialOnAdShowFailedEvent;
//IronSourceInterstitialEvents.onAdClosedEvent += InterstitialOnAdClosedEvent;
////Add AdInfo Banner Events
//IronSourceBannerEvents.onAdLoadedEvent += BannerOnAdLoadedEvent;
//IronSourceBannerEvents.onAdLoadFailedEvent += BannerOnAdLoadFailedEvent;
//IronSourceBannerEvents.onAdClickedEvent += BannerOnAdClickedEvent;
//IronSourceBannerEvents.onAdScreenPresentedEvent += BannerOnAdScreenPresentedEvent;
//IronSourceBannerEvents.onAdScreenDismissedEvent += BannerOnAdScreenDismissedEvent;
//IronSourceBannerEvents.onAdLeftApplicationEvent += BannerOnAdLeftApplicationEvent;
5 months ago
}
void OnApplicationPause(bool isPaused)
{
Debug.Log("unity-script: OnApplicationPause = " + isPaused);
IronSource.Agent.onApplicationPause(isPaused);
}
#region Init callback handlers
void SdkInitializationCompletedEvent()
{
Debug.Log("unity-script: I got SdkInitializationCompletedEvent");
if (!CUtils.IsBuyItem() && !CUtils.IsAdsRemoved())
{
}
Squashed commit of the following: commit 761fe0f0e39341baeea362d1a24b85307c6533bf Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 17:30:04 2024 +0500 Fixed some spash issues commit a29c5d792ee1e70828ca21d11b1d0e8b57194d3b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:57:44 2024 +0500 Fixed Splash issue commit 4000ab25110d0593dfe5ad5eea81a4109a744464 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:00:08 2024 +0500 fixed spalsh issue commit df377a68259ee183783ce1d898258a26e9f7e6de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:59:51 2024 +0500 Reapply "Fixed Splash Animation" This reverts commit b13733598e066c087cc1835f0e566d9fc6e4ebb3. commit b13733598e066c087cc1835f0e566d9fc6e4ebb3 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:39:51 2024 +0500 Revert "Fixed Splash Animation" This reverts commit 7ca6548075765db1bc2f62015ffec7fecb6235de. commit 7ca6548075765db1bc2f62015ffec7fecb6235de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 17:19:40 2024 +0500 Fixed Splash Animation commit ec93b630739611fe012cd30c081421d4f63f3395 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 16:52:15 2024 +0500 Added New Pipes commit 47925d7b4d767d72f41a8e24b2728645a6444771 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:08:10 2024 +0500 Some indentation commit 0c342ac10c38154817b2e11f05821b0f1a1ea674 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:07:14 2024 +0500 Increased Level Cell Size commit f3a7e3ed5a1ae97a6aae36cd9e1c87f206a1488c Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:02:58 2024 +0500 Revert "Increased Cell size" This reverts commit 6e4c1672ba8e63276cfe45afed9af56abb7668de. commit 6e4c1672ba8e63276cfe45afed9af56abb7668de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:48:28 2024 +0500 Increased Cell size commit dce666657f57307688c7633084330aec07052f78 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:36:13 2024 +0500 Added Ranked Up Screen commit d4883314781598c9a3444930ac0a956b1b088890 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 14:13:54 2024 +0500 Added new Level Complete Screen commit 1ef6d7cf34773c89b12723f99e26b6aa6043745a Author: TG9six <totalgamer.tg.x@gmail.com> Date: Mon Oct 14 12:04:04 2024 +0400 UI improved Level selection change anchoring improved commit ea8f9899e856e021978159125a8e782bd0cf3a53 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 21:05:40 2024 +0500 All UI Done commit d656fb09a601bc57f1e6d004b83256ce26e59d97 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 19:15:22 2024 +0500 Added Level Screen commit f131e38a6b7ea830ae6816df16d148bbf3847dcd Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 17:13:26 2024 +0500 Gameplay UI Done commit a695895c90522a7208abfa9edc07040021362799 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 16:36:09 2024 +0500 Added all gameplay UI commit ab259bf005c7dc1bf01cc334da9b5dd701818496 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 11:21:47 2024 +0500 Added Level Type Selection Screen commit 8cebd78cfeec4fea53a38687d8c244c8ff08f15b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 21:33:27 2024 +0500 Added RateUs commit 901e44afafb7b0bca1209df744d9a0be1012cd0b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 20:56:50 2024 +0500 Before addiung unity figma bridge commit bdc01bcb186e1714d5b7efa061418e979b926312 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 19:36:39 2024 +0500 Added Settings menu commit 85b53482054a0f4831dc62ca805dbc8a96e474e5 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 19:13:39 2024 +0500 Added Main Menu Screen commit a80c82c82f91563ea3a06a5d7cb4219dc9520b14 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 17:26:31 2024 +0500 Added new main menu UI commit 833a599da1496f33d46bd2f32457ad2b16f6bd9d Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 13:22:52 2024 +0500 Added MainMenu Animation
4 months ago
//IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM);
//IronSource.Agent.loadInterstitial();
//IronSource.Agent.loadRewardedVideo();
5 months ago
}
#endregion
#region AdInfo Rewarded Video
public void RewardedVideoOnAdOpenedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoOnAdOpenedEvent With AdInfo " + adInfo);
}
public void RewardedVideoOnAdClosedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoOnAdClosedEvent With AdInfo " + adInfo);
}
public void RewardedVideoOnAdAvailable(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoOnAdAvailable With AdInfo " + adInfo);
isRewardedAdAvailable = true;
}
public void RewardedVideoOnAdUnavailable()
{
Debug.Log("unity-script: I got RewardedVideoOnAdUnavailable");
isRewardedAdAvailable = false;
}
public void RewardedVideoOnAdShowFailedEvent(IronSourceError ironSourceError, IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoAdOpenedEvent With Error" + ironSourceError + "And AdInfo " + adInfo);
}
public void RewardedVideoOnAdRewardedEvent(IronSourcePlacement ironSourcePlacement, IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoOnAdRewardedEvent With Placement" + ironSourcePlacement + "And AdInfo " + adInfo);
}
public void RewardedVideoOnAdClickedEvent(IronSourcePlacement ironSourcePlacement, IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got RewardedVideoOnAdClickedEvent With Placement" + ironSourcePlacement + "And AdInfo " + adInfo);
}
#endregion
#region AdInfo Interstitial
void InterstitialOnAdReadyEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdReadyEvent With AdInfo " + adInfo);
isInterAdAvailable = true;
}
void InterstitialOnAdLoadFailed(IronSourceError ironSourceError)
{
Debug.Log("unity-script: I got InterstitialOnAdLoadFailed With Error " + ironSourceError);
isInterAdAvailable = false;
}
void InterstitialOnAdOpenedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdOpenedEvent With AdInfo " + adInfo);
}
void InterstitialOnAdClickedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdClickedEvent With AdInfo " + adInfo);
}
void InterstitialOnAdShowSucceededEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdShowSucceededEvent With AdInfo " + adInfo);
}
void InterstitialOnAdShowFailedEvent(IronSourceError ironSourceError, IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdShowFailedEvent With Error " + ironSourceError + " And AdInfo " + adInfo);
}
void InterstitialOnAdClosedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got InterstitialOnAdClosedEvent With AdInfo " + adInfo);
IronSource.Agent.loadInterstitial();
}
#endregion
#region Banner AdInfo
void BannerOnAdLoadedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got BannerOnAdLoadedEvent With AdInfo " + adInfo);
// IronSource.Agent.displayBanner();
}
void BannerOnAdLoadFailedEvent(IronSourceError ironSourceError)
{
Debug.Log("unity-script: I got BannerOnAdLoadFailedEvent With Error " + ironSourceError);
}
void BannerOnAdClickedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got BannerOnAdClickedEvent With AdInfo " + adInfo);
}
void BannerOnAdScreenPresentedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got BannerOnAdScreenPresentedEvent With AdInfo " + adInfo);
}
void BannerOnAdScreenDismissedEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got BannerOnAdScreenDismissedEvent With AdInfo " + adInfo);
}
void BannerOnAdLeftApplicationEvent(IronSourceAdInfo adInfo)
{
Debug.Log("unity-script: I got BannerOnAdLeftApplicationEvent With AdInfo " + adInfo);
}
#endregion
#region ImpressionSuccess callback handler
void ImpressionDataReadyEvent(IronSourceImpressionData impressionData)
{
Debug.Log("unity - script: I got ImpressionDataReadyEvent ToString(): " + impressionData.ToString());
Debug.Log("unity - script: I got ImpressionDataReadyEvent allData: " + impressionData.allData);
}
#endregion
}