You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
PlumberUltimateAds/Assets/2DxFX/Resources/_2dxFX_Pixel8bitsC64.shader

147 lines
3.3 KiB
Plaintext

Squashed commit of the following: commit 761fe0f0e39341baeea362d1a24b85307c6533bf Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 17:30:04 2024 +0500 Fixed some spash issues commit a29c5d792ee1e70828ca21d11b1d0e8b57194d3b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:57:44 2024 +0500 Fixed Splash issue commit 4000ab25110d0593dfe5ad5eea81a4109a744464 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 16:00:08 2024 +0500 fixed spalsh issue commit df377a68259ee183783ce1d898258a26e9f7e6de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:59:51 2024 +0500 Reapply "Fixed Splash Animation" This reverts commit b13733598e066c087cc1835f0e566d9fc6e4ebb3. commit b13733598e066c087cc1835f0e566d9fc6e4ebb3 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 17 00:39:51 2024 +0500 Revert "Fixed Splash Animation" This reverts commit 7ca6548075765db1bc2f62015ffec7fecb6235de. commit 7ca6548075765db1bc2f62015ffec7fecb6235de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 17:19:40 2024 +0500 Fixed Splash Animation commit ec93b630739611fe012cd30c081421d4f63f3395 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 16 16:52:15 2024 +0500 Added New Pipes commit 47925d7b4d767d72f41a8e24b2728645a6444771 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:08:10 2024 +0500 Some indentation commit 0c342ac10c38154817b2e11f05821b0f1a1ea674 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:07:14 2024 +0500 Increased Level Cell Size commit f3a7e3ed5a1ae97a6aae36cd9e1c87f206a1488c Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 18:02:58 2024 +0500 Revert "Increased Cell size" This reverts commit 6e4c1672ba8e63276cfe45afed9af56abb7668de. commit 6e4c1672ba8e63276cfe45afed9af56abb7668de Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:48:28 2024 +0500 Increased Cell size commit dce666657f57307688c7633084330aec07052f78 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 17:36:13 2024 +0500 Added Ranked Up Screen commit d4883314781598c9a3444930ac0a956b1b088890 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Tue Oct 15 14:13:54 2024 +0500 Added new Level Complete Screen commit 1ef6d7cf34773c89b12723f99e26b6aa6043745a Author: TG9six <totalgamer.tg.x@gmail.com> Date: Mon Oct 14 12:04:04 2024 +0400 UI improved Level selection change anchoring improved commit ea8f9899e856e021978159125a8e782bd0cf3a53 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 21:05:40 2024 +0500 All UI Done commit d656fb09a601bc57f1e6d004b83256ce26e59d97 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 19:15:22 2024 +0500 Added Level Screen commit f131e38a6b7ea830ae6816df16d148bbf3847dcd Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 17:13:26 2024 +0500 Gameplay UI Done commit a695895c90522a7208abfa9edc07040021362799 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 16:36:09 2024 +0500 Added all gameplay UI commit ab259bf005c7dc1bf01cc334da9b5dd701818496 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Fri Oct 11 11:21:47 2024 +0500 Added Level Type Selection Screen commit 8cebd78cfeec4fea53a38687d8c244c8ff08f15b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 21:33:27 2024 +0500 Added RateUs commit 901e44afafb7b0bca1209df744d9a0be1012cd0b Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 20:56:50 2024 +0500 Before addiung unity figma bridge commit bdc01bcb186e1714d5b7efa061418e979b926312 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Thu Oct 10 19:36:39 2024 +0500 Added Settings menu commit 85b53482054a0f4831dc62ca805dbc8a96e474e5 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 19:13:39 2024 +0500 Added Main Menu Screen commit a80c82c82f91563ea3a06a5d7cb4219dc9520b14 Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 17:26:31 2024 +0500 Added new main menu UI commit 833a599da1496f33d46bd2f32457ad2b16f6bd9d Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com> Date: Wed Oct 9 13:22:52 2024 +0500 Added MainMenu Animation
2 months ago
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
/// http://vetasoft.store/2dxfx/ //
//////////////////////////////////////////////
Shader "2DxFX/Standard/Pixel8bitsC64" {
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Color ("_Color", Color) = (1,1,1,1)
_Size ("Size", Range(0,1)) = 0
_Offset ("Offset", Range(0,1)) = 0
_Offset2 ("Offset2", Range(0,1)) = 0
_Alpha ("Alpha", Range (0,1)) = 1.0
// required for UI.Mask
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
// required for UI.Mask
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float2 texcoord : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 color : COLOR;
};
sampler2D _MainTex;
float4 _Color;
float _Size;
float _Offset;
float _Offset2;
float _Alpha;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color;
return OUT;
}
float compare(float3 a, float3 b)
{
a=a*a*a;
b=b*b*b;
float3 diff = (a - b);
return dot(diff, diff);
}
inline float mod(float x,float modu)
{
return x - floor(x * (1.0 / modu)) * modu;
}
float4 frag (v2f i) : COLOR
{
float2 q = i.texcoord;
float2 pixelSize=float2(64*_Size,64*_Size);
pixelSize.x/=3*_Offset;
float2 c = floor(q * pixelSize)/pixelSize;
float4 src4 = tex2D(_MainTex, c)*i.color;
float3 src = src4.rgb*_Offset2;
float alpha = src4.a;
if (alpha<0.95) alpha=0;
src*=_Offset2;
float3 dst0 = float3(0,0,0);
float3 dst1 = float3(0,0,0);
float best0 = 1e3;
float best1 = 1e3;
#define TCOLOR(R, G, B) { const float3 tst = float3(R, G, B); float err = compare(src, tst); if (err < best0) { best1 = best0; dst1 = dst0; best0 = err; dst0 = tst; } }
TCOLOR(0.,0.,0.);
TCOLOR(1.,1.,1.);
TCOLOR(0.62890625,0.30078125,0.26171875);
TCOLOR(0.4140625,0.75390625,0.78125);
TCOLOR(0.6328125,0.33984375,0.64453125);
TCOLOR(0.359375,0.67578125,0.37109375);
TCOLOR(0.30859375,0.265625,0.609375);
TCOLOR(0.79296875,0.8359375,0.53515625);
TCOLOR(0.63671875,0.40625,0.2265625);
TCOLOR(0.4296875,0.32421875,0.04296875);
TCOLOR(0.796875,0.49609375,0.4609375);
TCOLOR(0.38671875,0.38671875,0.38671875);
TCOLOR(0.54296875,0.54296875,0.54296875);
TCOLOR(0.60546875,0.88671875,0.61328125);
TCOLOR(0.5390625,0.49609375,0.80078125);
TCOLOR(0.68359375,0.68359375,0.68359375);
#undef TCOLOR
best0 = sqrt(best0); best1 = sqrt(best1);
float4 FragColor = float4(mod(c.x + c.y, 2.0) > (1+best1 / (best0 + best1)) ? dst1 : dst0, 1.0);
FragColor.a=FragColor.a*alpha*(1-_Alpha);
return FragColor;
}
ENDCG
}
}
Fallback "Sprites/Default"
}