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PlumberUltimateAds/Assets/PlayFabSDK/CloudScript/PlayFabCloudScriptModels.cs

1187 lines
34 KiB
C#

1 month ago
#if !DISABLE_PLAYFABENTITY_API
using System;
using System.Collections.Generic;
using PlayFab.SharedModels;
namespace PlayFab.CloudScriptModels
{
[Serializable]
public class AdCampaignAttributionModel : PlayFabBaseModel
{
/// <summary>
/// UTC time stamp of attribution
/// </summary>
public DateTime AttributedAt;
/// <summary>
/// Attribution campaign identifier
/// </summary>
public string CampaignId;
/// <summary>
/// Attribution network name
/// </summary>
public string Platform;
}
public enum CloudScriptRevisionOption
{
Live,
Latest,
Specific
}
[Serializable]
public class ContactEmailInfoModel : PlayFabBaseModel
{
/// <summary>
/// The email address
/// </summary>
public string EmailAddress;
/// <summary>
/// The name of the email info data
/// </summary>
public string Name;
/// <summary>
/// The verification status of the email
/// </summary>
public EmailVerificationStatus? VerificationStatus;
}
public enum ContinentCode
{
AF,
AN,
AS,
EU,
NA,
OC,
SA,
Unknown
}
public enum CountryCode
{
AF,
AX,
AL,
DZ,
AS,
AD,
AO,
AI,
AQ,
AG,
AR,
AM,
AW,
AU,
AT,
AZ,
BS,
BH,
BD,
BB,
BY,
BE,
BZ,
BJ,
BM,
BT,
BO,
BQ,
BA,
BW,
BV,
BR,
IO,
BN,
BG,
BF,
BI,
KH,
CM,
CA,
CV,
KY,
CF,
TD,
CL,
CN,
CX,
CC,
CO,
KM,
CG,
CD,
CK,
CR,
CI,
HR,
CU,
CW,
CY,
CZ,
DK,
DJ,
DM,
DO,
EC,
EG,
SV,
GQ,
ER,
EE,
ET,
FK,
FO,
FJ,
FI,
FR,
GF,
PF,
TF,
GA,
GM,
GE,
DE,
GH,
GI,
GR,
GL,
GD,
GP,
GU,
GT,
GG,
GN,
GW,
GY,
HT,
HM,
VA,
HN,
HK,
HU,
IS,
IN,
ID,
IR,
IQ,
IE,
IM,
IL,
IT,
JM,
JP,
JE,
JO,
KZ,
KE,
KI,
KP,
KR,
KW,
KG,
LA,
LV,
LB,
LS,
LR,
LY,
LI,
LT,
LU,
MO,
MK,
MG,
MW,
MY,
MV,
ML,
MT,
MH,
MQ,
MR,
MU,
YT,
MX,
FM,
MD,
MC,
MN,
ME,
MS,
MA,
MZ,
MM,
NA,
NR,
NP,
NL,
NC,
NZ,
NI,
NE,
NG,
NU,
NF,
MP,
NO,
OM,
PK,
PW,
PS,
PA,
PG,
PY,
PE,
PH,
PN,
PL,
PT,
PR,
QA,
RE,
RO,
RU,
RW,
BL,
SH,
KN,
LC,
MF,
PM,
VC,
WS,
SM,
ST,
SA,
SN,
RS,
SC,
SL,
SG,
SX,
SK,
SI,
SB,
SO,
ZA,
GS,
SS,
ES,
LK,
SD,
SR,
SJ,
SZ,
SE,
CH,
SY,
TW,
TJ,
TZ,
TH,
TL,
TG,
TK,
TO,
TT,
TN,
TR,
TM,
TC,
TV,
UG,
UA,
AE,
GB,
US,
UM,
UY,
UZ,
VU,
VE,
VN,
VG,
VI,
WF,
EH,
YE,
ZM,
ZW,
Unknown
}
public enum EmailVerificationStatus
{
Unverified,
Pending,
Confirmed
}
[Serializable]
public class EmptyResult : PlayFabResultCommon
{
}
/// <summary>
/// Combined entity type and ID structure which uniquely identifies a single entity.
/// </summary>
[Serializable]
public class EntityKey : PlayFabBaseModel
{
/// <summary>
/// Unique ID of the entity.
/// </summary>
public string Id;
/// <summary>
/// Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types
/// </summary>
public string Type;
}
[Serializable]
public class EventHubFunctionModel : PlayFabBaseModel
{
/// <summary>
/// The connection string for the event hub.
/// </summary>
public string ConnectionString;
/// <summary>
/// The name of the event hub that triggers the Azure Function.
/// </summary>
public string EventHubName;
/// <summary>
/// The name the function was registered under.
/// </summary>
public string FunctionName;
}
[Serializable]
public class ExecuteCloudScriptResult : PlayFabResultCommon
{
/// <summary>
/// Number of PlayFab API requests issued by the CloudScript function
/// </summary>
public int APIRequestsIssued;
/// <summary>
/// Information about the error, if any, that occurred during execution
/// </summary>
public ScriptExecutionError Error;
public double ExecutionTimeSeconds;
/// <summary>
/// The name of the function that executed
/// </summary>
public string FunctionName;
/// <summary>
/// The object returned from the CloudScript function, if any
/// </summary>
public object FunctionResult;
/// <summary>
/// Flag indicating if the FunctionResult was too large and was subsequently dropped from this event. This only occurs if
/// the total event size is larger than 350KB.
/// </summary>
public bool? FunctionResultTooLarge;
/// <summary>
/// Number of external HTTP requests issued by the CloudScript function
/// </summary>
public int HttpRequestsIssued;
/// <summary>
/// Entries logged during the function execution. These include both entries logged in the function code using log.info()
/// and log.error() and error entries for API and HTTP request failures.
/// </summary>
public List<LogStatement> Logs;
/// <summary>
/// Flag indicating if the logs were too large and were subsequently dropped from this event. This only occurs if the total
/// event size is larger than 350KB after the FunctionResult was removed.
/// </summary>
public bool? LogsTooLarge;
public uint MemoryConsumedBytes;
/// <summary>
/// Processor time consumed while executing the function. This does not include time spent waiting on API calls or HTTP
/// requests.
/// </summary>
public double ProcessorTimeSeconds;
/// <summary>
/// The revision of the CloudScript that executed
/// </summary>
public int Revision;
}
/// <summary>
/// Executes CloudScript with the entity profile that is defined in the request.
/// </summary>
[Serializable]
public class ExecuteEntityCloudScriptRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The optional entity to perform this action on. Defaults to the currently logged in entity.
/// </summary>
public EntityKey Entity;
/// <summary>
/// The name of the CloudScript function to execute
/// </summary>
public string FunctionName;
/// <summary>
/// Object that is passed in to the function as the first argument
/// </summary>
public object FunctionParameter;
/// <summary>
/// Generate a 'entity_executed_cloudscript' PlayStream event containing the results of the function execution and other
/// contextual information. This event will show up in the PlayStream debugger console for the player in Game Manager.
/// </summary>
public bool? GeneratePlayStreamEvent;
/// <summary>
/// Option for which revision of the CloudScript to execute. 'Latest' executes the most recently created revision, 'Live'
/// executes the current live, published revision, and 'Specific' executes the specified revision. The default value is
/// 'Specific', if the SpecificRevision parameter is specified, otherwise it is 'Live'.
/// </summary>
public CloudScriptRevisionOption? RevisionSelection;
/// <summary>
/// The specific revision to execute, when RevisionSelection is set to 'Specific'
/// </summary>
public int? SpecificRevision;
}
/// <summary>
/// Executes an Azure Function with the profile of the entity that is defined in the request.
/// </summary>
[Serializable]
public class ExecuteFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The optional entity to perform this action on. Defaults to the currently logged in entity.
/// </summary>
public EntityKey Entity;
/// <summary>
/// The name of the CloudScript function to execute
/// </summary>
public string FunctionName;
/// <summary>
/// Object that is passed in to the function as the FunctionArgument field of the FunctionExecutionContext data structure
/// </summary>
public object FunctionParameter;
/// <summary>
/// Generate a 'entity_executed_cloudscript_function' PlayStream event containing the results of the function execution and
/// other contextual information. This event will show up in the PlayStream debugger console for the player in Game Manager.
/// </summary>
public bool? GeneratePlayStreamEvent;
}
[Serializable]
public class ExecuteFunctionResult : PlayFabResultCommon
{
/// <summary>
/// Error from the CloudScript Azure Function.
/// </summary>
public FunctionExecutionError Error;
/// <summary>
/// The amount of time the function took to execute
/// </summary>
public int ExecutionTimeMilliseconds;
/// <summary>
/// The name of the function that executed
/// </summary>
public string FunctionName;
/// <summary>
/// The object returned from the function, if any
/// </summary>
public object FunctionResult;
/// <summary>
/// Flag indicating if the FunctionResult was too large and was subsequently dropped from this event.
/// </summary>
public bool? FunctionResultTooLarge;
}
[Serializable]
public class FunctionExecutionError : PlayFabBaseModel
{
/// <summary>
/// Error code, such as CloudScriptAzureFunctionsExecutionTimeLimitExceeded, CloudScriptAzureFunctionsArgumentSizeExceeded,
/// CloudScriptAzureFunctionsReturnSizeExceeded or CloudScriptAzureFunctionsHTTPRequestError
/// </summary>
public string Error;
/// <summary>
/// Details about the error
/// </summary>
public string Message;
/// <summary>
/// Point during the execution of the function at which the error occurred, if any
/// </summary>
public string StackTrace;
}
[Serializable]
public class FunctionModel : PlayFabBaseModel
{
/// <summary>
/// The address of the function.
/// </summary>
public string FunctionAddress;
/// <summary>
/// The name the function was registered under.
/// </summary>
public string FunctionName;
/// <summary>
/// The trigger type for the function.
/// </summary>
public string TriggerType;
}
[Serializable]
public class GetFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The name of the function to register
/// </summary>
public string FunctionName;
}
[Serializable]
public class GetFunctionResult : PlayFabResultCommon
{
/// <summary>
/// The connection string for the storage account containing the queue for a queue trigger Azure Function.
/// </summary>
public string ConnectionString;
/// <summary>
/// The URL to be invoked to execute an HTTP triggered function.
/// </summary>
public string FunctionUrl;
/// <summary>
/// The name of the queue for a queue trigger Azure Function.
/// </summary>
public string QueueName;
/// <summary>
/// The trigger type for the function.
/// </summary>
public string TriggerType;
}
[Serializable]
public class HttpFunctionModel : PlayFabBaseModel
{
/// <summary>
/// The name the function was registered under.
/// </summary>
public string FunctionName;
/// <summary>
/// The URL of the function.
/// </summary>
public string FunctionUrl;
}
[Serializable]
public class LinkedPlatformAccountModel : PlayFabBaseModel
{
/// <summary>
/// Linked account email of the user on the platform, if available
/// </summary>
public string Email;
/// <summary>
/// Authentication platform
/// </summary>
public LoginIdentityProvider? Platform;
/// <summary>
/// Unique account identifier of the user on the platform
/// </summary>
public string PlatformUserId;
/// <summary>
/// Linked account username of the user on the platform, if available
/// </summary>
public string Username;
}
[Serializable]
public class ListEventHubFunctionsResult : PlayFabResultCommon
{
/// <summary>
/// The list of EventHub triggered functions that are currently registered for the title.
/// </summary>
public List<EventHubFunctionModel> Functions;
}
/// <summary>
/// A title can have many functions, ListHttpFunctions will return a list of all the currently registered HTTP triggered
/// functions for a given title.
/// </summary>
[Serializable]
public class ListFunctionsRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
}
[Serializable]
public class ListFunctionsResult : PlayFabResultCommon
{
/// <summary>
/// The list of functions that are currently registered for the title.
/// </summary>
public List<FunctionModel> Functions;
}
[Serializable]
public class ListHttpFunctionsResult : PlayFabResultCommon
{
/// <summary>
/// The list of HTTP triggered functions that are currently registered for the title.
/// </summary>
public List<HttpFunctionModel> Functions;
}
[Serializable]
public class ListQueuedFunctionsResult : PlayFabResultCommon
{
/// <summary>
/// The list of Queue triggered functions that are currently registered for the title.
/// </summary>
public List<QueuedFunctionModel> Functions;
}
[Serializable]
public class LocationModel : PlayFabBaseModel
{
/// <summary>
/// City name.
/// </summary>
public string City;
/// <summary>
/// The two-character continent code for this location
/// </summary>
public ContinentCode? ContinentCode;
/// <summary>
/// The two-character ISO 3166-1 country code for the country associated with the location
/// </summary>
public CountryCode? CountryCode;
/// <summary>
/// Latitude coordinate of the geographic location.
/// </summary>
public double? Latitude;
/// <summary>
/// Longitude coordinate of the geographic location.
/// </summary>
public double? Longitude;
}
public enum LoginIdentityProvider
{
Unknown,
PlayFab,
Custom,
GameCenter,
GooglePlay,
Steam,
XBoxLive,
PSN,
Kongregate,
Facebook,
IOSDevice,
AndroidDevice,
Twitch,
WindowsHello,
GameServer,
CustomServer,
NintendoSwitch,
FacebookInstantGames,
OpenIdConnect,
Apple,
NintendoSwitchAccount,
GooglePlayGames,
XboxMobileStore,
King
}
[Serializable]
public class LogStatement : PlayFabBaseModel
{
/// <summary>
/// Optional object accompanying the message as contextual information
/// </summary>
public object Data;
/// <summary>
/// 'Debug', 'Info', or 'Error'
/// </summary>
public string Level;
public string Message;
}
[Serializable]
public class MembershipModel : PlayFabBaseModel
{
/// <summary>
/// Whether this membership is active. That is, whether the MembershipExpiration time has been reached.
/// </summary>
public bool IsActive;
/// <summary>
/// The time this membership expires
/// </summary>
public DateTime MembershipExpiration;
/// <summary>
/// The id of the membership
/// </summary>
public string MembershipId;
/// <summary>
/// Membership expirations can be explicitly overridden (via game manager or the admin api). If this membership has been
/// overridden, this will be the new expiration time.
/// </summary>
public DateTime? OverrideExpiration;
/// <summary>
/// The list of subscriptions that this player has for this membership
/// </summary>
public List<SubscriptionModel> Subscriptions;
}
/// <summary>
/// Identifier by either name or ID. Note that a name may change due to renaming, or reused after being deleted. ID is
/// immutable and unique.
/// </summary>
[Serializable]
public class NameIdentifier : PlayFabBaseModel
{
/// <summary>
/// Id Identifier, if present
/// </summary>
public string Id;
/// <summary>
/// Name Identifier, if present
/// </summary>
public string Name;
}
[Serializable]
public class PlayerProfileModel : PlayFabBaseModel
{
/// <summary>
/// List of advertising campaigns the player has been attributed to
/// </summary>
public List<AdCampaignAttributionModel> AdCampaignAttributions;
/// <summary>
/// URL of the player's avatar image
/// </summary>
public string AvatarUrl;
/// <summary>
/// If the player is currently banned, the UTC Date when the ban expires
/// </summary>
public DateTime? BannedUntil;
/// <summary>
/// List of all contact email info associated with the player account
/// </summary>
public List<ContactEmailInfoModel> ContactEmailAddresses;
/// <summary>
/// Player record created
/// </summary>
public DateTime? Created;
/// <summary>
/// Player display name
/// </summary>
public string DisplayName;
/// <summary>
/// List of experiment variants for the player. Note that these variants are not guaranteed to be up-to-date when returned
/// during login because the player profile is updated only after login. Instead, use the LoginResult.TreatmentAssignment
/// property during login to get the correct variants and variables.
/// </summary>
public List<string> ExperimentVariants;
/// <summary>
/// UTC time when the player most recently logged in to the title
/// </summary>
public DateTime? LastLogin;
/// <summary>
/// List of all authentication systems linked to this player account
/// </summary>
public List<LinkedPlatformAccountModel> LinkedAccounts;
/// <summary>
/// List of geographic locations from which the player has logged in to the title
/// </summary>
public List<LocationModel> Locations;
/// <summary>
/// List of memberships for the player, along with whether are expired.
/// </summary>
public List<MembershipModel> Memberships;
/// <summary>
/// Player account origination
/// </summary>
public LoginIdentityProvider? Origination;
/// <summary>
/// PlayFab player account unique identifier
/// </summary>
public string PlayerId;
/// <summary>
/// Publisher this player belongs to
/// </summary>
public string PublisherId;
/// <summary>
/// List of configured end points registered for sending the player push notifications
/// </summary>
public List<PushNotificationRegistrationModel> PushNotificationRegistrations;
/// <summary>
/// List of leaderboard statistic values for the player
/// </summary>
public List<StatisticModel> Statistics;
/// <summary>
/// List of player's tags for segmentation
/// </summary>
public List<TagModel> Tags;
/// <summary>
/// Title ID this player profile applies to
/// </summary>
public string TitleId;
/// <summary>
/// Sum of the player's purchases made with real-money currencies, converted to US dollars equivalent and represented as a
/// whole number of cents (1/100 USD). For example, 999 indicates nine dollars and ninety-nine cents.
/// </summary>
public uint? TotalValueToDateInUSD;
/// <summary>
/// List of the player's lifetime purchase totals, summed by real-money currency
/// </summary>
public List<ValueToDateModel> ValuesToDate;
}
[Serializable]
public class PlayStreamEventEnvelopeModel : PlayFabBaseModel
{
/// <summary>
/// The ID of the entity the event is about.
/// </summary>
public string EntityId;
/// <summary>
/// The type of the entity the event is about.
/// </summary>
public string EntityType;
/// <summary>
/// Data specific to this event.
/// </summary>
public string EventData;
/// <summary>
/// The name of the event.
/// </summary>
public string EventName;
/// <summary>
/// The namespace of the event.
/// </summary>
public string EventNamespace;
/// <summary>
/// Settings for the event.
/// </summary>
public string EventSettings;
}
[Serializable]
public class PostFunctionResultForEntityTriggeredActionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The entity to perform this action on.
/// </summary>
public EntityKey Entity;
/// <summary>
/// The result of the function execution.
/// </summary>
public ExecuteFunctionResult FunctionResult;
}
[Serializable]
public class PostFunctionResultForFunctionExecutionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The entity to perform this action on.
/// </summary>
public EntityKey Entity;
/// <summary>
/// The result of the function execution.
/// </summary>
public ExecuteFunctionResult FunctionResult;
}
[Serializable]
public class PostFunctionResultForPlayerTriggeredActionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The result of the function execution.
/// </summary>
public ExecuteFunctionResult FunctionResult;
/// <summary>
/// The player profile the function was invoked with.
/// </summary>
public PlayerProfileModel PlayerProfile;
/// <summary>
/// The triggering PlayStream event, if any, that caused the function to be invoked.
/// </summary>
public PlayStreamEventEnvelopeModel PlayStreamEventEnvelope;
}
[Serializable]
public class PostFunctionResultForScheduledTaskRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The result of the function execution
/// </summary>
public ExecuteFunctionResult FunctionResult;
/// <summary>
/// The id of the scheduled task that invoked the function.
/// </summary>
public NameIdentifier ScheduledTaskId;
}
public enum PushNotificationPlatform
{
ApplePushNotificationService,
GoogleCloudMessaging
}
[Serializable]
public class PushNotificationRegistrationModel : PlayFabBaseModel
{
/// <summary>
/// Notification configured endpoint
/// </summary>
public string NotificationEndpointARN;
/// <summary>
/// Push notification platform
/// </summary>
public PushNotificationPlatform? Platform;
}
[Serializable]
public class QueuedFunctionModel : PlayFabBaseModel
{
/// <summary>
/// The connection string for the Azure Storage Account that hosts the queue.
/// </summary>
public string ConnectionString;
/// <summary>
/// The name the function was registered under.
/// </summary>
public string FunctionName;
/// <summary>
/// The name of the queue that triggers the Azure Function.
/// </summary>
public string QueueName;
}
/// <summary>
/// A title can have many functions, RegisterEventHubFunction associates a function name with an event hub name and
/// connection string.
/// </summary>
[Serializable]
public class RegisterEventHubFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// A connection string for the namespace of the event hub for the Azure Function.
/// </summary>
public string ConnectionString;
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The name of the event hub for the Azure Function.
/// </summary>
public string EventHubName;
/// <summary>
/// The name of the function to register
/// </summary>
public string FunctionName;
}
[Serializable]
public class RegisterHttpFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The name of the function to register
/// </summary>
public string FunctionName;
/// <summary>
/// Full URL for Azure Function that implements the function.
/// </summary>
public string FunctionUrl;
}
/// <summary>
/// A title can have many functions, RegisterQueuedFunction associates a function name with a queue name and connection
/// string.
/// </summary>
[Serializable]
public class RegisterQueuedFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// A connection string for the storage account that hosts the queue for the Azure Function.
/// </summary>
public string ConnectionString;
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The name of the function to register
/// </summary>
public string FunctionName;
/// <summary>
/// The name of the queue for the Azure Function.
/// </summary>
public string QueueName;
}
[Serializable]
public class ScriptExecutionError : PlayFabBaseModel
{
/// <summary>
/// Error code, such as CloudScriptNotFound, JavascriptException, CloudScriptFunctionArgumentSizeExceeded,
/// CloudScriptAPIRequestCountExceeded, CloudScriptAPIRequestError, or CloudScriptHTTPRequestError
/// </summary>
public string Error;
/// <summary>
/// Details about the error
/// </summary>
public string Message;
/// <summary>
/// Point during the execution of the script at which the error occurred, if any
/// </summary>
public string StackTrace;
}
[Serializable]
public class StatisticModel : PlayFabBaseModel
{
/// <summary>
/// Statistic name
/// </summary>
public string Name;
/// <summary>
/// Statistic value
/// </summary>
public int Value;
/// <summary>
/// Statistic version (0 if not a versioned statistic)
/// </summary>
public int Version;
}
[Serializable]
public class SubscriptionModel : PlayFabBaseModel
{
/// <summary>
/// When this subscription expires.
/// </summary>
public DateTime Expiration;
/// <summary>
/// The time the subscription was orignially purchased
/// </summary>
public DateTime InitialSubscriptionTime;
/// <summary>
/// Whether this subscription is currently active. That is, if Expiration > now.
/// </summary>
public bool IsActive;
/// <summary>
/// The status of this subscription, according to the subscription provider.
/// </summary>
public SubscriptionProviderStatus? Status;
/// <summary>
/// The id for this subscription
/// </summary>
public string SubscriptionId;
/// <summary>
/// The item id for this subscription from the primary catalog
/// </summary>
public string SubscriptionItemId;
/// <summary>
/// The provider for this subscription. Apple or Google Play are supported today.
/// </summary>
public string SubscriptionProvider;
}
public enum SubscriptionProviderStatus
{
NoError,
Cancelled,
UnknownError,
BillingError,
ProductUnavailable,
CustomerDidNotAcceptPriceChange,
FreeTrial,
PaymentPending
}
[Serializable]
public class TagModel : PlayFabBaseModel
{
/// <summary>
/// Full value of the tag, including namespace
/// </summary>
public string TagValue;
}
public enum TriggerType
{
HTTP,
Queue,
EventHub
}
[Serializable]
public class UnregisterFunctionRequest : PlayFabRequestCommon
{
/// <summary>
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
/// </summary>
public Dictionary<string,string> CustomTags;
/// <summary>
/// The name of the function to register
/// </summary>
public string FunctionName;
}
[Serializable]
public class ValueToDateModel : PlayFabBaseModel
{
/// <summary>
/// ISO 4217 code of the currency used in the purchases
/// </summary>
public string Currency;
/// <summary>
/// Total value of the purchases in a whole number of 1/100 monetary units. For example, 999 indicates nine dollars and
/// ninety-nine cents when Currency is 'USD')
/// </summary>
public uint TotalValue;
/// <summary>
/// Total value of the purchases in a string representation of decimal monetary units. For example, '9.99' indicates nine
/// dollars and ninety-nine cents when Currency is 'USD'.
/// </summary>
public string TotalValueAsDecimal;
}
}
#endif