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26 lines
845 B
C#

using UnityEngine;
namespace AllIn1SpriteShader
{
//This script is made with Unity version 2019 and onward in mind
//If you are in Unity 2018 or previous you probably want to use SetGlobalTimeUnity2018.cs instead
//This script will pass in the Unscaled Time to the shader to animate the effects even when the game is paused
//Set shaders to Scaled Time variant and add this script to an active GameObject to see the results
//Video tutorial about it: https://youtu.be/7_BggIufV-w
[ExecuteInEditMode]
public class SetGlobalTimeNew : MonoBehaviour
{
int globalTime;
void Start()
{
globalTime = Shader.PropertyToID("globalUnscaledTime");
}
void Update()
{
Shader.SetGlobalFloat(globalTime, Time.unscaledTime / 20f);
}
}
}