You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

124 lines
2.4 KiB
C#

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源
CGSOSO 主打游戏开发影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Toast : MonoBehaviour
{
private class AToast
{
public string msg;
public float time;
public AToast(string msg, float time)
{
this.msg = msg;
this.time = time;
}
}
public RectTransform backgroundTransform;
public RectTransform messageTransform;
public static Toast instance;
[HideInInspector]
public bool isShowing;
private Queue<AToast> queue = new Queue<AToast>();
private void Awake()
{
instance = this;
SetEnabled(enabled: false);
}
public void SetMessage(string msg)
{
messageTransform.GetComponent<Text>().text = msg;
Timer.Schedule(this, 0f, delegate
{
RectTransform rectTransform = backgroundTransform;
float x = messageTransform.GetComponent<Text>().preferredWidth + 30f;
Vector2 sizeDelta = backgroundTransform.sizeDelta;
rectTransform.sizeDelta = new Vector2(x, sizeDelta.y);
});
}
private void Show(AToast aToast)
{
SetMessage(aToast.msg);
SetEnabled(enabled: true);
GetComponent<Animator>().SetBool("show", value: true);
Invoke("Hide", aToast.time);
isShowing = true;
}
public void ShowMessage(string msg, float time = 1.5f)
{
AToast item = new AToast(msg, time);
queue.Enqueue(item);
ShowOldestToast();
}
private void Hide()
{
GetComponent<Animator>().SetBool("show", value: false);
Invoke("CompleteHiding", 1f);
}
private void CompleteHiding()
{
SetEnabled(enabled: false);
isShowing = false;
ShowOldestToast();
}
private void ShowOldestToast()
{
if (queue.Count != 0 && !isShowing)
{
AToast aToast = queue.Dequeue();
Show(aToast);
}
}
private void SetEnabled(bool enabled)
{
IEnumerator enumerator = base.transform.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Transform transform = (Transform)enumerator.Current;
transform.gameObject.SetActive(enabled);
}
}
finally
{
IDisposable disposable;
if ((disposable = (enumerator as IDisposable)) != null)
{
disposable.Dispose();
}
}
}
}