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828 lines
33 KiB
C#

#if UNITY_EDITOR
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Rendering;
[CanEditMultipleObjects]
public class AllIn1SpriteShaderMaterialInspector : ShaderGUI
{
private Material targetMat;
private BlendMode srcMode, dstMode;
private CompareFunction zTestMode = CompareFunction.LessEqual;
private CullMode cullMode;
private GUIStyle propertiesStyle, bigLabelStyle, smallLabelStyle, toggleButtonStyle;
private const int bigFontSize = 16, smallFontSize = 11;
private string[] oldKeyWords;
private int effectCount = 1;
private Material originalMaterialCopy;
private MaterialEditor matEditor;
private MaterialProperty[] matProperties;
private uint[] materialDrawers = new uint[] { 1, 2, 4 };
bool[] currEnabledDrawers;
private const uint advancedConfigDrawer = 0;
private const uint colorFxShapeDrawer = 1;
private const uint uvFxShapeDrawer = 2;
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
matEditor = materialEditor;
matProperties = properties;
targetMat = materialEditor.target as Material;
effectCount = 1;
oldKeyWords = targetMat.shaderKeywords;
propertiesStyle = new GUIStyle(EditorStyles.helpBox);
propertiesStyle.margin = new RectOffset(0, 0, 0, 0);
bigLabelStyle = new GUIStyle(EditorStyles.boldLabel);
bigLabelStyle.fontSize = bigFontSize;
smallLabelStyle = new GUIStyle(EditorStyles.boldLabel);
smallLabelStyle.fontSize = smallFontSize;
toggleButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter, richText = true };
currEnabledDrawers = new bool[materialDrawers.Length];
uint iniDrawers = (uint)ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue;
for(int i = 0; i < materialDrawers.Length; i++) currEnabledDrawers[i] = (materialDrawers[i] & iniDrawers) > 0;
GUILayout.Label("General Properties", bigLabelStyle);
DrawProperty(0);
DrawProperty(1);
DrawProperty(2);
currEnabledDrawers[advancedConfigDrawer] = GUILayout.Toggle(currEnabledDrawers[advancedConfigDrawer], new GUIContent("<size=12>Show Advanced Configuration</size>"), toggleButtonStyle);
if(currEnabledDrawers[advancedConfigDrawer])
{
EditorGUILayout.BeginVertical(propertiesStyle);
Blending();
DrawLine(Color.grey, 1, 3);
Culling();
DrawLine(Color.grey, 1, 3);
ZTest();
DrawLine(Color.grey, 1, 3);
ZWrite();
DrawLine(Color.grey, 1, 3);
GenericEffect("Unity Fog", "FOG_ON", -1, -1, false, boldToggleLetters: false);
DrawLine(Color.grey, 1, 3);
Billboard("Bilboard active", "BILBOARD_ON");
DrawLine(Color.grey, 1, 3);
SpriteAtlas("Sprite inside an atlas?", "ATLAS_ON");
DrawLine(Color.grey, 1, 3);
materialEditor.RenderQueueField();
EditorGUILayout.EndVertical();
}
//Not needed since Unity batches sprites on its own
//EditorGUILayout.Separator();
//materialEditor.EnableInstancingField();
//Debug.Log(materialEditor.IsInstancingEnabled() + " " + Application.isBatchMode);
EditorGUILayout.Separator();
DrawLine(Color.grey, 1, 3);
GUILayout.Label("Color Effects", bigLabelStyle);
currEnabledDrawers[colorFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[colorFxShapeDrawer], new GUIContent("Show Color Effects"), toggleButtonStyle);
if(currEnabledDrawers[colorFxShapeDrawer])
{
Glow("Glow", "GLOW_ON");
GenericEffect("Fade", "FADE_ON", 7, 13);
Outline("Outline", "OUTBASE_ON");
GenericEffect("Alpha Outline", "ALPHAOUTLINE_ON", 26, 30, true, "A more performant but less flexible outline");
InnerOutline("Inner Outline", "INNEROUTLINE_ON", 66, 69);
Gradient("Gradient & Radial Gradient", "GRADIENT_ON");
GenericEffect("Color Swap", "COLORSWAP_ON", 36, 42, true, "You will need a mask texture (see Documentation)", new int[] { 154 });
GenericEffect("Hue Shift", "HSV_ON", 43, 45);
ColorChange("Change 1 Color", "CHANGECOLOR_ON");
ColorRamp("Color Ramp", "COLORRAMP_ON");
GenericEffect("Hit Effect", "HITEFFECT_ON", 46, 48);
GenericEffect("Negative", "NEGATIVE_ON", 49, 49);
GenericEffect("Pixelate", "PIXELATE_ON", 50, 50, true, "Looks bad with distorition effects");
GreyScale("GreyScale", "GREYSCALE_ON");
Posterize("Posterize", "POSTERIZE_ON");
Blur("Blur", "BLUR_ON");
GenericEffect("Motion Blur", "MOTIONBLUR_ON", 62, 63);
GenericEffect("Ghost", "GHOST_ON", 64, 65, true, "This effect will not affect the outline", new int[] { 157 });
GenericEffect("Hologram", "HOLOGRAM_ON", 73, 77, true, null, new int[] { 140, 158 });
GenericEffect("Chromatic Aberration", "CHROMABERR_ON", 78, 79);
GenericEffect("Glitch", "GLITCH_ON", 80, 80, true, null, new int[] { 139 });
GenericEffect("Flicker", "FLICKER_ON", 81, 83);
GenericEffect("Shadow", "SHADOW_ON", 84, 87);
GenericEffect("Shine", "SHINE_ON", 133, 138);
GenericEffect("Contrast & Brightness", "CONTRAST_ON", 152, 153);
Overlay("Overlay Texture", "OVERLAY_ON");
GenericEffect("Alpha Cutoff", "ALPHACUTOFF_ON", 70, 70);
GenericEffect("Alpha Round", "ALPHAROUND_ON", 144, 144);
}
DrawLine(Color.grey, 1, 3);
GUILayout.Label("UV Effects", bigLabelStyle);
currEnabledDrawers[uvFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[uvFxShapeDrawer], new GUIContent("Show Alpha Effects"), toggleButtonStyle);
if(currEnabledDrawers[uvFxShapeDrawer])
{
GenericEffect("Hand Drawn", "DOODLE_ON", 88, 89);
Grass("Grass Movement / Wind", "WIND_ON");
GenericEffect("Wave", "WAVEUV_ON", 94, 98);
GenericEffect("Round Wave", "ROUNDWAVEUV_ON", 127, 128);
GenericEffect("Rect Size (Enable wireframe to see result)", "RECTSIZE_ON", 99, 99, true, "Only on single sprites spritesheets NOT supported");
GenericEffect("Offset", "OFFSETUV_ON", 100, 101);
GenericEffect("Clipping / Fill Amount", "CLIPPING_ON", 102, 105);
GenericEffect("Texture Scroll", "TEXTURESCROLL_ON", 106, 107, true, "Set Texture Wrap Mode to Repeat");
GenericEffect("Zoom", "ZOOMUV_ON", 108, 108);
GenericEffect("Distortion", "DISTORT_ON", 109, 112);
GenericEffect("Twist", "TWISTUV_ON", 113, 116);
GenericEffect("Rotate", "ROTATEUV_ON", 117, 117, true, "_Tip_ Use Clipping effect to avoid possible undesired parts");
GenericEffect("Polar Coordinates (Tile texture for good results)", "POLARUV_ON", -1, -1);
GenericEffect("Fish Eye", "FISHEYE_ON", 118, 118);
GenericEffect("Pinch", "PINCH_ON", 119, 119);
GenericEffect("Shake", "SHAKEUV_ON", 120, 122);
}
SetAndSaveEnabledDrawers(iniDrawers);
}
private void SetAndSaveEnabledDrawers(uint iniDrawers)
{
uint currDrawers = 0;
for(int i = 0; i < currEnabledDrawers.Length; i++)
{
if(currEnabledDrawers[i]) currDrawers |= materialDrawers[i];
}
if(iniDrawers != currDrawers) ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue = currDrawers;
}
private void Blending()
{
MaterialProperty srcM = ShaderGUI.FindProperty("_MySrcMode", matProperties);
MaterialProperty dstM = ShaderGUI.FindProperty("_MyDstMode", matProperties);
if(srcM.floatValue == 0 && dstM.floatValue == 0)
{
srcM.floatValue = 5;
dstM.floatValue = 10;
}
GUILayout.Label("Look for 'ShaderLab: Blending' if you don't know what this is", smallLabelStyle);
if(GUILayout.Button("Back To Default Blending"))
{
srcM.floatValue = 5;
dstM.floatValue = 10;
targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
}
srcMode = (BlendMode)srcM.floatValue;
dstMode = (BlendMode)dstM.floatValue;
srcMode = (BlendMode)EditorGUILayout.EnumPopup("SrcMode", srcMode);
dstMode = (BlendMode)EditorGUILayout.EnumPopup("DstMode", dstMode);
srcM.floatValue = (float)(srcMode);
dstM.floatValue = (float)(dstMode);
bool ini = oldKeyWords.Contains("PREMULTIPLYALPHA_ON");
bool toggle = EditorGUILayout.Toggle("Premultiply Alpha?", ini);
if(ini != toggle) Save();
if(toggle) targetMat.EnableKeyword("PREMULTIPLYALPHA_ON");
else targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
}
private void Billboard(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = inspector;
toggle = GUILayout.Toggle(toggle, effectNameLabel);
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
GUILayout.Label("Don't use this feature on UI elements!", smallLabelStyle);
DrawProperty(129, true);
MaterialProperty billboardY = matProperties[129];
if(billboardY.floatValue == 1) targetMat.EnableKeyword("BILBOARDY_ON");
else targetMat.DisableKeyword("BILBOARDY_ON");
}
else targetMat.DisableKeyword(keyword);
}
private void ZWrite()
{
MaterialProperty zWrite = ShaderGUI.FindProperty("_ZWrite", matProperties);
bool toggle = zWrite.floatValue > 0.9f ? true : false;
EditorGUILayout.BeginHorizontal();
{
float tempValue = zWrite.floatValue;
toggle = GUILayout.Toggle(toggle, new GUIContent("Enable Z Write"));
if(toggle) zWrite.floatValue = 1.0f;
else zWrite.floatValue = 0.0f;
if(tempValue != zWrite.floatValue && !Application.isPlaying) Save();
}
EditorGUILayout.EndHorizontal();
}
private void ZTest()
{
MaterialProperty zTestM = ShaderGUI.FindProperty("_ZTestMode", matProperties);
float tempValue = zTestM.floatValue;
zTestMode = (UnityEngine.Rendering.CompareFunction)zTestM.floatValue;
zTestMode = (UnityEngine.Rendering.CompareFunction)EditorGUILayout.EnumPopup("Z TestMode", zTestMode);
zTestM.floatValue = (float)(zTestMode);
if(tempValue != zTestM.floatValue && !Application.isPlaying) Save();
}
private void Culling()
{
MaterialProperty cullO = ShaderGUI.FindProperty("_CullingOption", matProperties);;
float tempValue = cullO.floatValue;
cullMode = (UnityEngine.Rendering.CullMode)cullO.floatValue;
cullMode = (UnityEngine.Rendering.CullMode)EditorGUILayout.EnumPopup("Culling Mode", cullMode);
cullO.floatValue = (float)(cullMode);
if(tempValue != cullO.floatValue && !Application.isPlaying) Save();
}
private void SpriteAtlas(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
toggle = GUILayout.Toggle(toggle, inspector);
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
EditorGUILayout.BeginVertical(propertiesStyle);
{
GUILayout.Label("Make sure SpriteAtlasUV component is added \n " +
"*Check documentation if unsure what this does or how it works", smallLabelStyle);
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword(keyword);
}
private void Outline(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + ".Outline";
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("OUTBASE_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
DrawProperty(14);
DrawProperty(15);
DrawProperty(16);
DrawEffectSubKeywordToggle("Outline High Resolution?", "OUTBASE8DIR_ON");
DrawLine(Color.grey, 1, 3);
bool outlinePixelPerf = DrawEffectSubKeywordToggle("Outline is Pixel Perfect?", "OUTBASEPIXELPERF_ON");
if(outlinePixelPerf) DrawProperty(18);
else DrawProperty(17);
DrawLine(Color.grey, 1, 3);
bool outlineTexture = DrawEffectSubKeywordToggle("Outline uses texture?", "OUTTEX_ON");
if(outlineTexture)
{
DrawProperty(19);
DrawProperty(20);
DrawProperty(21);
}
DrawLine(Color.grey, 1, 3);
bool outlineDistort = DrawEffectSubKeywordToggle("Outline uses distortion?", "OUTDIST_ON");
if(outlineDistort)
{
DrawProperty(22);
DrawProperty(23);
DrawProperty(24);
DrawProperty(25);
}
DrawLine(Color.grey, 1, 3);
DrawEffectSubKeywordToggle("Only render outline?", "ONLYOUTLINE_ON");
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("OUTBASE_ON");
EditorGUILayout.EndToggleGroup();
}
private void GenericEffect(string inspector, string keyword, int first, int last, bool effectCounter = true, string preMessage = null, int[] extraProperties = null, bool boldToggleLetters = true)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
if(effectCounter)
{
effectNameLabel.text = effectCount + "." + inspector;
effectCount++;
}
else effectNameLabel.text = inspector;
if(boldToggleLetters) toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
else toggle = GUILayout.Toggle(toggle, effectNameLabel);
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
if(first > 0)
{
EditorGUILayout.BeginVertical(propertiesStyle);
{
if(preMessage != null) GUILayout.Label(preMessage, smallLabelStyle);
for(int i = first; i <= last; i++) DrawProperty(i);
if(extraProperties != null)
foreach(int i in extraProperties)
DrawProperty(i);
}
EditorGUILayout.EndVertical();
}
}
else targetMat.DisableKeyword(keyword);
if(boldToggleLetters) EditorGUILayout.EndToggleGroup();
}
private void Glow(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("GLOW_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
bool useGlowTex = DrawEffectSubKeywordToggle("Use Glow Texture?", "GLOWTEX_ON");
if(useGlowTex) DrawProperty(6);
DrawProperty(3);
DrawProperty(4);
DrawProperty(5, true);
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("GLOW_ON");
EditorGUILayout.EndToggleGroup();
}
private void ColorRamp(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("COLORRAMP_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
bool useEditableGradient = false;
if(AssetDatabase.Contains(targetMat))
{
useEditableGradient = oldKeyWords.Contains("GRADIENTCOLORRAMP_ON");
bool gradientTex = useEditableGradient;
gradientTex = GUILayout.Toggle(gradientTex, new GUIContent("Use Editable Gradient?"));
if(useEditableGradient != gradientTex)
{
Save();
if(gradientTex)
{
useEditableGradient = true;
targetMat.EnableKeyword("GRADIENTCOLORRAMP_ON");
}
else targetMat.DisableKeyword("GRADIENTCOLORRAMP_ON");
}
if(useEditableGradient) matEditor.ShaderProperty(matProperties[159], matProperties[159].displayName);
}
else GUILayout.Label("*Save to folder to allow for dynamic Gradient property", smallLabelStyle);
if(!useEditableGradient) DrawProperty(51);
DrawProperty(52);
DrawProperty(53, true);
MaterialProperty colorRampOut = matProperties[53];
if(colorRampOut.floatValue == 1) targetMat.EnableKeyword("COLORRAMPOUTLINE_ON");
else targetMat.DisableKeyword("COLORRAMPOUTLINE_ON");
DrawProperty(155);
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("COLORRAMP_ON");
EditorGUILayout.EndToggleGroup();
}
private void ColorChange(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("CHANGECOLOR_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
for(int i = 123; i < 127; i++) DrawProperty(i);
DrawLine(Color.grey, 1, 3);
ini = oldKeyWords.Contains("CHANGECOLOR2_ON");
bool toggle2 = ini;
toggle2 = EditorGUILayout.Toggle("Use Color 2", ini);
if(ini != toggle2) Save();
if(toggle2)
{
targetMat.EnableKeyword("CHANGECOLOR2_ON");
for(int i = 146; i < 149; i++) DrawProperty(i);
}
else targetMat.DisableKeyword("CHANGECOLOR2_ON");
DrawLine(Color.grey, 1, 3);
ini = oldKeyWords.Contains("CHANGECOLOR3_ON");
toggle2 = ini;
toggle2 = EditorGUILayout.Toggle("Use Color 3", toggle2);
if(ini != toggle2) Save();
if(toggle2)
{
targetMat.EnableKeyword("CHANGECOLOR3_ON");
for(int i = 149; i < 152; i++) DrawProperty(i);
}
else targetMat.DisableKeyword("CHANGECOLOR3_ON");
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("CHANGECOLOR_ON");
EditorGUILayout.EndToggleGroup();
}
private void GreyScale(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("GREYSCALE_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
DrawProperty(54);
DrawProperty(56);
DrawProperty(55, true);
MaterialProperty greyScaleOut = matProperties[55];
if(greyScaleOut.floatValue == 1) targetMat.EnableKeyword("GREYSCALEOUTLINE_ON");
else targetMat.DisableKeyword("GREYSCALEOUTLINE_ON");
DrawProperty(156);
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("GREYSCALE_ON");
EditorGUILayout.EndToggleGroup();
}
private void Posterize(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("POSTERIZE_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
DrawProperty(57);
DrawProperty(58);
DrawProperty(59, true);
MaterialProperty posterizeOut = matProperties[59];
if(posterizeOut.floatValue == 1) targetMat.EnableKeyword("POSTERIZEOUTLINE_ON");
else targetMat.DisableKeyword("POSTERIZEOUTLINE_ON");
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("POSTERIZE_ON");
EditorGUILayout.EndToggleGroup();
}
private void Blur(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("BLUR_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
GUILayout.Label("This effect will not affect the outline", smallLabelStyle);
DrawProperty(60);
DrawProperty(61, true);
MaterialProperty blurIsHd = matProperties[61];
if(blurIsHd.floatValue == 1) targetMat.EnableKeyword("BLURISHD_ON");
else targetMat.DisableKeyword("BLURISHD_ON");
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("BLUR_ON");
EditorGUILayout.EndToggleGroup();
}
private void Grass(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword("WIND_ON");
EditorGUILayout.BeginVertical(propertiesStyle);
{
DrawProperty(90);
DrawProperty(91);
DrawProperty(145);
DrawProperty(92);
DrawProperty(93, true);
MaterialProperty grassManual = matProperties[92];
if(grassManual.floatValue == 1) targetMat.EnableKeyword("MANUALWIND_ON");
else targetMat.DisableKeyword("MANUALWIND_ON");
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword("WIND_ON");
EditorGUILayout.EndToggleGroup();
}
private void InnerOutline(string inspector, string keyword, int first, int last)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
if(first > 0)
{
EditorGUILayout.BeginVertical(propertiesStyle);
{
for(int i = first; i <= last; i++) DrawProperty(i);
EditorGUILayout.Separator();
DrawProperty(72, true);
MaterialProperty onlyInOutline = matProperties[72];
if(onlyInOutline.floatValue == 1) targetMat.EnableKeyword("ONLYINNEROUTLINE_ON");
else targetMat.DisableKeyword("ONLYINNEROUTLINE_ON");
}
EditorGUILayout.EndVertical();
}
}
else targetMat.DisableKeyword(keyword);
EditorGUILayout.EndToggleGroup();
}
private void Gradient(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
EditorGUILayout.BeginVertical(propertiesStyle);
{
DrawProperty(143, true);
MaterialProperty gradIsRadial = matProperties[143];
if(gradIsRadial.floatValue == 1)
{
targetMat.EnableKeyword("RADIALGRADIENT_ON");
DrawProperty(31);
DrawProperty(32);
DrawProperty(34);
DrawProperty(141);
}
else
{
targetMat.DisableKeyword("RADIALGRADIENT_ON");
bool simpleGradient = oldKeyWords.Contains("GRADIENT2COL_ON");
bool simpleGradToggle = EditorGUILayout.Toggle("2 Color Gradient?", simpleGradient);
if(simpleGradient && !simpleGradToggle) targetMat.DisableKeyword("GRADIENT2COL_ON");
else if(!simpleGradient && simpleGradToggle) targetMat.EnableKeyword("GRADIENT2COL_ON");
DrawProperty(31);
DrawProperty(32);
if(!simpleGradToggle) DrawProperty(33);
DrawProperty(34);
if(!simpleGradToggle) DrawProperty(35);
if(!simpleGradToggle) DrawProperty(141);
DrawProperty(142);
}
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword(keyword);
EditorGUILayout.EndToggleGroup();
}
private void Overlay(string inspector, string keyword)
{
bool toggle = oldKeyWords.Contains(keyword);
bool ini = toggle;
GUIContent effectNameLabel = new GUIContent();
effectNameLabel.tooltip = keyword + " (C#)";
effectNameLabel.text = effectCount + "." + inspector;
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
effectCount++;
if(ini != toggle) Save();
if(toggle)
{
targetMat.EnableKeyword(keyword);
EditorGUILayout.BeginVertical(propertiesStyle);
{
bool multModeOn = oldKeyWords.Contains("OVERLAYMULT_ON");
bool isMultMode = multModeOn;
isMultMode = GUILayout.Toggle(isMultMode, new GUIContent("Is overlay multiplicative?"));
if(multModeOn != isMultMode)
{
Save();
if(isMultMode)
{
multModeOn = true;
targetMat.EnableKeyword("OVERLAYMULT_ON");
}
else targetMat.DisableKeyword("OVERLAYMULT_ON");
}
if(multModeOn) GUILayout.Label("Overlay is set to multiplicative mode", smallLabelStyle);
else GUILayout.Label("Overlay is set to additive mode", smallLabelStyle);
for(int i = 160; i <= 163; i++) DrawProperty(i);
}
EditorGUILayout.EndVertical();
}
else targetMat.DisableKeyword(keyword);
EditorGUILayout.EndToggleGroup();
}
private void DrawProperty(int index, bool noReset = false)
{
MaterialProperty targetProperty = matProperties[index];
EditorGUILayout.BeginHorizontal();
{
GUIContent propertyLabel = new GUIContent();
propertyLabel.text = targetProperty.displayName;
propertyLabel.tooltip = targetProperty.name + " (C#)";
matEditor.ShaderProperty(targetProperty, propertyLabel);
if(!noReset)
{
GUIContent resetButtonLabel = new GUIContent();
resetButtonLabel.text = "R";
resetButtonLabel.tooltip = "Resets to default value";
if(GUILayout.Button(resetButtonLabel, GUILayout.Width(20))) ResetProperty(targetProperty);
}
}
EditorGUILayout.EndHorizontal();
}
private void ResetProperty(MaterialProperty targetProperty)
{
if(originalMaterialCopy == null) originalMaterialCopy = new Material(targetMat.shader);
if(targetProperty.type == MaterialProperty.PropType.Float || targetProperty.type == MaterialProperty.PropType.Range)
{
targetProperty.floatValue = originalMaterialCopy.GetFloat(targetProperty.name);
}
else if(targetProperty.type == MaterialProperty.PropType.Vector)
{
targetProperty.vectorValue = originalMaterialCopy.GetVector(targetProperty.name);
}
else if(targetProperty.type == MaterialProperty.PropType.Color)
{
targetProperty.colorValue = originalMaterialCopy.GetColor(targetProperty.name);
}
else if(targetProperty.type == MaterialProperty.PropType.Texture)
{
targetProperty.textureValue = originalMaterialCopy.GetTexture(targetProperty.name);
}
}
private bool DrawEffectSubKeywordToggle(string inspector, string keyword, bool setCustomConfigAfter = false)
{
GUIContent propertyLabel = new GUIContent();
propertyLabel.text = inspector;
propertyLabel.tooltip = keyword + " (C#)";
bool ini = oldKeyWords.Contains(keyword);
bool toggle = ini;
toggle = GUILayout.Toggle(toggle, propertyLabel);
if(ini != toggle)
{
if(toggle) targetMat.EnableKeyword(keyword);
else targetMat.DisableKeyword(keyword);
}
return toggle;
}
private void Save()
{
if(!Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
EditorUtility.SetDirty(targetMat);
}
private void DrawLine(Color color, int thickness = 2, int padding = 10)
{
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
r.height = thickness;
r.y += (padding / 2);
r.x -= 2;
r.width += 6;
EditorGUI.DrawRect(r, color);
}
}
#endif