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36 lines
1.1 KiB
C#

2 months ago
using System.Collections;
using UnityEngine;
namespace AllIn1SpriteShader
{
public class DemoCamera : MonoBehaviour
{
[SerializeField] private Transform targetedItem = null;
[SerializeField] private All1ShaderDemoController demoController = null;
[SerializeField] private float speed = 0;
private Vector3 offset;
private Vector3 target;
private bool canUpdate = false;
void Awake()
{
offset = transform.position - targetedItem.position;
StartCoroutine(SetCamAfterStart());
}
private void Update()
{
if (!canUpdate) return;
target.y = demoController.GetCurrExpositor() * demoController.expositorDistance;
transform.position = Vector3.Lerp(transform.position, target, speed * Time.deltaTime);
}
IEnumerator SetCamAfterStart()
{
yield return null;
transform.position = targetedItem.position + offset;
target = transform.position;
canUpdate = true;
}
}
}