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PhishingAwarenessSimulation/Assets/Scripts/NarrationPlayer.cs

159 lines
4.4 KiB
C#

using UnityEngine;
using TMPro;
using DG.Tweening;
using System.Collections.Generic;
using System.Collections;
public enum NarrationID
{
Intro,
NewEmail,
ScanEmail,
CorrectReportChoice,
CorrectIgnoreChoice,
WrongIgnoreChoice,
Feedback,
GameEnd
}
public class NarrationPlayer : MonoBehaviour
{
public static NarrationPlayer Instance { get; private set; }
[Header("Narration Assets")]
public List<NarrationData> narrationDatabase;
[Header("Subtitle Settings")]
public TextMeshProUGUI subtitleText;
public float charDelay = 0.03f;
private AudioSource audioSource;
private Tween typewriterTween;
private Dictionary<NarrationID, NarrationData> narrationMap;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
audioSource = gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
narrationMap = new Dictionary<NarrationID, NarrationData>();
foreach (var data in narrationDatabase)
{
if (data != null && !narrationMap.ContainsKey(data.narrationID))
narrationMap[data.narrationID] = data;
}
}
public void PlayNarration(NarrationID id, System.Action onComplete = null)
{
if (!narrationMap.TryGetValue(id, out var narrationData))
{
Debug.LogWarning($"Narration not found for: {id}");
return;
}
bool isArabic = LanguageManager.Instance.IsArabic;
AudioClip clip = isArabic ? narrationData.arabicClip : narrationData.englishClip;
if (clip == null)
{
Debug.LogWarning($"Missing audio clip for {id} in language: {(isArabic ? "Arabic" : "English")}");
return;
}
if (audioSource.isPlaying)
audioSource.Stop();
audioSource.clip = clip;
audioSource.Play();
if (!string.IsNullOrEmpty(narrationData.localizationKey))
{
string rawSubtitle = LanguageManager.Instance.GetLocalizedText(narrationData.localizationKey);
string subtitle = isArabic
? ArabicFixerHelper.FixPreservingTags(rawSubtitle)
: rawSubtitle;
// TMP settings per language
subtitleText.font = LanguageManager.Instance.GetCurrentFont();
subtitleText.fontSize = isArabic ? 26 : 36;
// subtitleText.alignment = isArabic ? TextAlignmentOptions.Right : TextAlignmentOptions.Left;
subtitleText.overflowMode = TextOverflowModes.Page;
subtitleText.isRightToLeftText = false; // MUST be false with ArabicFixer
AppendSubtitle(subtitle, isArabic);
}
if (onComplete != null)
StartCoroutine(InvokeAfterNarration(clip.length, onComplete));
}
private void AppendSubtitle(string fullText, bool isArabic)
{
typewriterTween?.Kill();
subtitleText.text = "";
if (isArabic)
{
StartCoroutine(ShowArabicByPages(fullText));
return;
}
int totalLength = fullText.Length;
int currentIndex = 0;
typewriterTween = DOTween.To(() => currentIndex, x =>
{
currentIndex = x;
subtitleText.text = fullText.Substring(0, currentIndex);
subtitleText.ForceMeshUpdate();
subtitleText.pageToDisplay = subtitleText.textInfo.pageCount;
}, totalLength, totalLength * charDelay).SetEase(Ease.Linear);
}
private IEnumerator ShowArabicByPages(string fullText)
{
subtitleText.text = fullText;
subtitleText.ForceMeshUpdate();
int totalPages = subtitleText.textInfo.pageCount;
for (int i = 1; i <= totalPages; i++)
{
subtitleText.pageToDisplay = i;
yield return new WaitForSeconds(5f); // Adjust delay per page
}
}
private IEnumerator InvokeAfterNarration(float delay, System.Action callback)
{
yield return new WaitForSeconds(delay);
callback?.Invoke();
}
public void StopNarration()
{
if (audioSource.isPlaying)
audioSource.Stop();
typewriterTween?.Kill();
}
public void ClearSubtitles()
{
typewriterTween?.Kill();
subtitleText.text = "";
}
public bool IsPlaying => audioSource.isPlaying;
}