using UnityEngine; using UnityEngine.UI; using TMPro; using ArabicSupport; public class MiniQuizManager : MonoBehaviour { public Button[] answerButtons; public TextMeshProUGUI[] answerLabels; public TextMeshProUGUI feedbackText; public GameObject restartButton; private string[] answerTexts = new string[] { "Typos in the subject", "Urgent language", "Mismatched sender email", "All of the above" }; private string[] answerTextsAr = new string[] { "أخطاء مطبعية في العنوان", "لغة مستعجلة", "عنوان بريد مرسل غير متطابق", "جميع ما سبق" }; private int correctIndex = 3; public void SubmitAnswer(int selectedIndex) { restartButton.SetActive(true); bool isArabic = LanguageManager.Instance != null && LanguageManager.Instance.currentLanguage == "Arabic"; string selectedAnswer = answerTexts[selectedIndex]; string selectedAnswerAr = answerTextsAr[selectedIndex]; UserActionLogger.Instance?.LogQuizAnswer(selectedAnswer, selectedAnswerAr); if (selectedIndex == correctIndex) { feedbackText.text = isArabic ? ArabicFixer.Fix("إجابة صحيحة! جميعها كانت إشارات خطر.") : "Correct! All of those were red flags."; } else { string correctAnswer = answerTexts[correctIndex]; string correctAnswerAr = answerTextsAr[correctIndex]; feedbackText.text = isArabic ? ArabicFixer.Fix($"ليست الإجابة الصحيحة. الإجابة الصحيحة هي: {correctAnswerAr}") : $"Not quite. The correct answer was: {correctAnswer}"; } foreach (var btn in answerButtons) btn.interactable = false; answerLabels[selectedIndex].text = "✅ " + answerLabels[selectedIndex].text; bool isCorrect = (selectedIndex == correctIndex); SupabaseEventLogger.Instance?.LogDecisionEvent(isCorrect); SceneOutcomeManager.Instance.OnEmailDecision(isCorrect, 5); SupabaseEventLogger.Instance.LogScoreEvent(PlayerPrefs.GetInt("Score")); } }