using UnityEngine; using Supabase; using System; using Postgrest.Models; using Postgrest.Attributes; public class SupabaseTestInsert : MonoBehaviour { async void Start() { var gameEvent = new GameEvent { Id = Guid.NewGuid(), EventKey = "manual_test_event", Timestamp = DateTime.UtcNow, UserId = "test_user_1" }; Debug.Log("🔍 Trying test insert..."); await Client.Instance.From().Insert(gameEvent); Debug.Log("✅ Test insert complete"); } [Table("game_events")] public class GameEvent : BaseModel { [PrimaryKey("id", false)] public Guid Id { get; set; } [Column("event_key")] public string EventKey { get; set; } [Column("timestamp")] public DateTime Timestamp { get; set; } [Column("user_id")] public string UserId { get; set; } } }