using UnityEngine; [CreateAssetMenu(fileName = "EmailData", menuName = "Inbox/Email Data", order = 1)] public class EmailData : ScriptableObject { public string senderName; public string senderEmail; public string subject; public string subjectAr; [TextArea(5, 20)] public string fullBodyText; [TextArea(5, 20)] public string fullBodyTextAr; public string linkPreview; public bool hasAttachment; public bool isPhishing; public string timeOrDate; public string timeOrDateAr; }