using UnityEngine; using UnityEngine.UI; using TMPro; using ArabicSupport; public class MiniQuizManager : MonoBehaviour { public Button[] answerButtons; // A, B, C, D public TextMeshProUGUI[] answerLabels; // Corresponding TMP labels public TextMeshProUGUI feedbackText; private string[] answerTexts = new string[] { "Typos in the subject", "Urgent language", "Mismatched sender email", "All of the above" }; private string[] answerTextsAr = new string[] { "أخطاء مطبعية في العنوان", "لغة مستعجلة", "عنوان بريد مرسل غير متطابق", "جميع ما سبق" }; private int correctIndex = 3; public void SubmitAnswer(int selectedIndex) { bool isArabic = LanguageManager.Instance != null && LanguageManager.Instance.currentLanguage == "Arabic"; string selectedAnswer = answerTexts[selectedIndex]; string selectedAnswerAr = answerTextsAr[selectedIndex]; // Log the selected answer UserActionLogger.Instance?.LogQuizAnswer(selectedAnswer, selectedAnswerAr); // Show feedback if (selectedIndex == correctIndex) { feedbackText.text = isArabic ? ArabicFixer.Fix("✅ إجابة صحيحة! جميعها كانت إشارات خطر.") : "✅ Correct! All of those were red flags."; } else { string correctAnswer = answerTexts[correctIndex]; string correctAnswerAr = answerTextsAr[correctIndex]; feedbackText.text = isArabic ? ArabicFixer.Fix($"❌ ليست الإجابة الصحيحة. الإجابة الصحيحة هي: {correctAnswerAr}") : $"❌ Not quite. The correct answer was: {correctAnswer}"; } // Disable all buttons foreach (var btn in answerButtons) btn.interactable = false; // Prepend a ✅ to the selected label answerLabels[selectedIndex].text = "✅ " + answerLabels[selectedIndex].text; } } //using UnityEngine; //using UnityEngine.UI; //using TMPro; //public class MiniQuizManager : MonoBehaviour //{ // public Button[] answerButtons; // Assign in order: A, B, C, D // public TextMeshProUGUI[] answerLabels; // Same order as buttons // public TextMeshProUGUI feedbackText; // private string[] answerTexts = new string[] // { // "Typos in the subject", // "Urgent language", // "Mismatched sender email", // "All of the above" // }; // private int correctIndex = 3; // public void SubmitAnswer(int selectedIndex) // { // string selectedAnswer = answerTexts[selectedIndex]; // UserActionLogger.Instance?.LogQuizAnswer(selectedAnswer); // // Feedback // if (selectedIndex == correctIndex) // { // feedbackText.text = "✅ Correct! All of those were red flags."; // } // else // { // feedbackText.text = $"❌ Not quite. The correct answer was: {answerTexts[correctIndex]}"; // } // // Lock all buttons // foreach (var btn in answerButtons) // { // btn.interactable = false; // } // // Mark selected // answerLabels[selectedIndex].text = "✅ " + answerLabels[selectedIndex].text; // } //}