using UnityEngine; [CreateAssetMenu(fileName = "EmailData", menuName = "Inbox/Email Data", order = 1)] public class EmailData : ScriptableObject { public string senderName; public string senderEmail; public string[] otherSenderEmails; // NEW: Aliases or spoofed variants public string subject; public string subjectAr; [TextArea(5, 20)] public string fullBodyText; [TextArea(5, 20)] public string fullBodyTextAr; public string linkPreview; public bool hasAttachment; public bool isPhishing; public string timeOrDate; public string timeOrDateAr; // NEW: Info panel fields public string[] toRecipients = new string[] { "self@cybercompanion.com" }; // Typically fixed public string sentDate; } //using UnityEngine; //[CreateAssetMenu(fileName = "EmailData", menuName = "Inbox/Email Data", order = 1)] //public class EmailData : ScriptableObject //{ // public string senderName; // public string senderEmail; // public string subject; // public string subjectAr; // [TextArea(5, 20)] public string fullBodyText; // [TextArea(5, 20)] public string fullBodyTextAr; // public string linkPreview; // public bool hasAttachment; // public bool isPhishing; // public string timeOrDate; // public string timeOrDateAr; //}