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25 lines
568 B
C#
25 lines
568 B
C#
2 weeks ago
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using UnityEngine;
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using DG.Tweening;
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public class SpriteBlurControl : MonoBehaviour
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{
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public Material spriteMaterial;
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public float blurStrength = 5f;
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public float blurDuration = 0.5f;
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// Enable blur over time
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public void EnableBlur()
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{
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spriteMaterial.DOFloat(blurStrength, "_BlurIntensity", blurDuration);
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}
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// Disable blur over time
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public void DisableBlur()
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{
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spriteMaterial.DOFloat(0f, "_BlurIntensity", blurDuration).OnComplete(()=>
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{
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gameObject.SetActive(false);
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});
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}
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}
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