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PhishingAwarenessSimulation/Assets/Scripts/EmailData.cs

16 lines
409 B
C#

1 month ago
using UnityEngine;
[CreateAssetMenu(fileName = "EmailData", menuName = "Inbox/Email Data", order = 1)]
public class EmailData : ScriptableObject
{
public string senderName;
public string senderEmail;
public string subject;
[TextArea(5, 20)] public string fullBodyText;
public string linkPreview;
public bool hasAttachment;
public bool isPhishing;
public string timeOrDate;
}