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33 lines
734 B
HLSL
33 lines
734 B
HLSL
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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#ifndef MUDBUN_NOISE_GRADIENT
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#define MUDBUN_NOISE_GRADIENT
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#ifndef MUDBUN_UNITY_SHADER_GRAPH
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#define MUDBUN_UNITY_SHADER_GRAPH
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#endif
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#include "Assets/MudBun/Shader/Noise/SimplexNoise3D.cginc"
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void MudNoiseGradient_float
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(
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float3 Position,
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float NoiseSize,
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float OffsetAmount,
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out float3 Offset
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)
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{
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Offset = snoise_grad(Position / max(1e-6, NoiseSize)).xyz * OffsetAmount;
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}
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#endif
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