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68 lines
1.4 KiB
HLSL
68 lines
1.4 KiB
HLSL
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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#ifndef MUDBUN_MESH_SHADER_GRAPH
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#define MUDBUN_MESH_SHADER_GRAPH
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#ifndef MUDBUN_UNITY_SHADER_GRAPH
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#define MUDBUN_UNITY_SHADER_GRAPH
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#endif
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#include "Assets/MudBun/Shader/Render/ShaderCommon.cginc"
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#include "Assets/MudBun/Shader/Render/MeshCommon.cginc"
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void MudBunMeshVertex_float
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(
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float VertexID,
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out float3 PositionWs,
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out float3 PositionLs,
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out float3 NormalWs,
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out float3 NormalLs,
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out float3 TangentWs,
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out float3 TangentLs,
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out float4 Color,
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out float4 EmissionHash,
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out float Metallic,
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out float Smoothness,
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out float4 TextureWeight,
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out float SdfValue,
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out float3 Outward2dNormalLs,
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out float3 Outward2dNormalWs
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)
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{
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float4 positionWs;
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float2 metallicSmoothness;
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mudbun_mesh_vert
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(
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uint(VertexID),
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positionWs,
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PositionLs,
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NormalWs,
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NormalLs,
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TangentWs,
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TangentLs,
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Color,
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EmissionHash,
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metallicSmoothness,
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TextureWeight,
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SdfValue,
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Outward2dNormalLs,
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Outward2dNormalWs
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);
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PositionWs = positionWs.xyz;
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Metallic = metallicSmoothness.x;
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Smoothness = metallicSmoothness.y;
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}
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#endif
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