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/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
#ifndef MUDBUN_TRIANGLE_NOISE_3D
#define MUDBUN_TRIANGLE_NOISE_3D
#include "NoiseCommon.cginc"
#include "../Math/Vector.cginc"
// https://www.shadertoy.com/view/MlXSWX
float3 mbn_unit_tri_wave(in float3 x) { return abs(x - floor(x) - 0.5f); }
float mbn_triangle_noise(float3 p)
{
float3 n = mbn_unit_tri_wave(p + mbn_unit_tri_wave(p * 0.41f + mbn_unit_tri_wave(p * 0.23f).yzx).zxy);
return comp_sum(n) - 0.5f;
}
// multiple octave
DEFINE_NOISE_FUNC_MULTIPLE_OCTAVES(mbn_triangle_noise, float, float3, 0.5)
#endif