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101 lines
6.0 KiB
C#

/*****************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
namespace MudBun
{
public class PathUtil
{
#if MUDBUN_FREE
public static string ResourceRoot => "MudBunFree/Resources";
public static string MaterialRoot => "MudBunFree/Material";
#else
public static string ResourceRoot => "MudBun/Resources";
public static string MaterialRoot => "MudBun/Material";
#endif
public static string CommonFolder => $"Common";
public static string ComputeFolder => $"Compute";
public static string RenderFolder = $"Render";
public static string MaterialFolder => $"{MaterialRoot}";
public static string GetRenderPipelineFull(ResourcesUtil.RenderPipelineEnum renderPipeline)
{
switch (renderPipeline)
{
case ResourcesUtil.RenderPipelineEnum.BuiltIn:
return "Built-In RP";
case ResourcesUtil.RenderPipelineEnum.URP:
return "URP";
case ResourcesUtil.RenderPipelineEnum.HDRP:
return "HDRP";
}
return "";
}
public static string RenderPipelineFull => GetRenderPipelineFull(MudRendererBase.RenderPipeline);
public static string GetRenderPipelinePacked(ResourcesUtil.RenderPipelineEnum renderPipeline)
{
switch (renderPipeline)
{
case ResourcesUtil.RenderPipelineEnum.BuiltIn:
return "BuiltInRP";
case ResourcesUtil.RenderPipelineEnum.URP:
return "URP";
case ResourcesUtil.RenderPipelineEnum.HDRP:
return "HDRP";
}
return "UNKNOWN";
}
public static string RenderPipelinePacked => GetRenderPipelinePacked(MudRendererBase.RenderPipeline);
public static string VoxelGen => $"{ComputeFolder}/VoxelGen";
public static string MarchingCubes => $"{ComputeFolder}/MarchingCubes";
public static string DualMeshing => $"{ComputeFolder}/DualMeshing";
public static string SurfaceNets => $"{ComputeFolder}/SurfaceNets";
public static string DualContouring => $"{ComputeFolder}/DualContouring";
public static string RayTracedVoxels => $"{ComputeFolder}/RayTracedVoxels";
public static string NoiseCache => $"{ComputeFolder}/NoiseCache";
public static string TextureSlicer => $"{ComputeFolder}/TextureSlicer";
public static string MeshLock => $"{ComputeFolder}/MeshLock";
public static string SdfGen => $"{ComputeFolder}/SdfGen";
public static string NoiseTexture => $"{CommonFolder}/PerlinNoise";
public static string DefaultLockedMeshMaterial => $"{RenderFolder}/{RenderPipelineFull}/Default Mud Locked Mesh ({RenderPipelineFull})";
public static string DefaultMeshSingleTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Mesh Single-Textured ({RenderPipelineFull})";
public static string DefaultSplatSingleTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Splat Single-Textured ({RenderPipelineFull})";
public static string DefaultMeshMultiTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Mesh Multi-Textured ({RenderPipelineFull})";
public static string DefaultSplatMultiTexturedMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Splat Multi-Textured ({RenderPipelineFull})";
public static string DefaultDecalMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Decal ({RenderPipelineFull})";
public static string DefaultRayMarchedSurfaceMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Ray-Marched Surface ({RenderPipelineFull})";
public static string DefaultRayTracedVoxelMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Default Mud Ray-Traced Voxels ({RenderPipelineFull})";
public static string AlphaBlendedTransparentMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Alpha-Blended Transparent Mesh Render Material ({RenderPipelineFull})";
public static string ClayMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Clay Mesh Render Material ({RenderPipelineFull})";
public static string ClaymationMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Claymation Mesh Render Material ({RenderPipelineFull})";
public static string OutlineMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Outline Mesh Render Material ({RenderPipelineFull})";
public static string SdfRippleMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/SDF Ripple Mesh Render Material ({RenderPipelineFull})";
public static string StopmotionMeshMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Stopmotion Mesh Render Material ({RenderPipelineFull})";
public static string BrushStrokesSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Brush Strokes Splat Render Material ({RenderPipelineFull})";
public static string FloaterSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Floater Splat Render Material ({RenderPipelineFull})";
public static string FloofSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Floof Splat Render Material ({RenderPipelineFull})";
public static string LeafSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Leaf Splat Render Material ({RenderPipelineFull})";
public static string StopmotionSplatMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Stopmotion Splat Render Material ({RenderPipelineFull})";
public static string DecalPaintMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Paint Render Material ({RenderPipelineFull})";
public static string DecalDarkenMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Darken Render Material ({RenderPipelineFull})";
public static string DecalLightenMaterial => $"{MaterialFolder}/{RenderPipelineFull}/Presets/Decal Lighten Render Material ({RenderPipelineFull})";
}
}