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30 lines
723 B
C#

/*****************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEngine;
namespace MudBun
{
[RequireComponent(typeof(Light))]
public class LightFlicker : MonoBehaviour
{
public float MinIntensity = 0.9f;
public float MaxIntensity = 1.1f;
// Update is called once per frame
private void Update()
{
var light = GetComponent<Light>();
light.intensity = Random.Range(MinIntensity, MaxIntensity);
}
}
}